te9ch-
How does te9ch- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
Weakness1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months: 0.95 (at the start 0.98). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 80.8. Last 3 months: 70.1 (at the start 71.9). Well below the average (80.8).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 41% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 53% (at the start 51%). Clearly above the average (50%).
Best month: October 2026 with 2,097. Last 3 months: 2,097 (at the start 2,049).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
te9ch- loses the most ELO on Mirage: −27 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 2.00 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How te9ch- plays
Across 117 matches te9ch- averages K/R 0.66 and ADR 70.7; the rating across the 96 rated matches is 0.96. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.7, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 41% headshots. The strongest map is Dust 2 with a 54% win rate in 39 matches. In 28 of 96 matches the rating was 1.10 or higher (29%), in 48 it was below 0.90. In 76 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. te9ch- loses the most ELO on Mirage (−27 ELO, win rate 46%). Things go best on Dust 2 (+6 ELO, win rate 54%). Unchanged in recent months: K/R at 0.65, Rating at 0.95, ADR at 70.1, Headshots at 41%, Win rate at 53%, ELO at 2,097. Last 30 days: 24 matches, win rate 50%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.