te9ch-

Russia
On FACEIT since 2024 117 matches tracked 24 matches in 30 days
Last updated:

How does te9ch- play?

Rating 0.96 (from 96 matches) K/R 0.66 ADR 70.7 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.95, ADR at 70.1, Headshots at 41%, Win rate at 53%, ELO at 2,097
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
37 matches · 46% win rate

te9ch- loses the most ELO on Mirage: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.00 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 59%
0.66 better than 15%
69.9 better than 6%
0.94 better than 19%
54% of 137 duels better than 65%
53% of 15 situations better than 86%
Mirage37
46% better than 30%
0.61 better than 5%
67.7 better than 4%
0.90 better than 12%
41% of 88 duels better than 7%
46% of 26 situations better than 74%
Ancient22
50% better than 41%
0.68 better than 21%
71.9 better than 8%
1.00 better than 38%
56% of 57 duels better than 77%
38% of 16 situations better than 54%
Inferno6
67% -
0.64 -
66.2 -
1.03-
50% of 12 duels -
33% of 3 situations -
Anubis5
60% -
0.75 -
86.4 -
1.06-
47% of 19 duels -
50% of 2 situations -
Nuke5
80% -
0.71 -
72.3 -
1.04-
27% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How te9ch- plays

Across 117 matches te9ch- averages K/R 0.66 and ADR 70.7; the rating across the 96 rated matches is 0.96. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.7, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 41% headshots. The strongest map is Dust 2 with a 54% win rate in 39 matches. In 28 of 96 matches the rating was 1.10 or higher (29%), in 48 it was below 0.90. In 76 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. te9ch- loses the most ELO on Mirage (−27 ELO, win rate 46%). Things go best on Dust 2 (+6 ELO, win rate 54%). Unchanged in recent months: K/R at 0.65, Rating at 0.95, ADR at 70.1, Headshots at 41%, Win rate at 53%, ELO at 2,097. Last 30 days: 24 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.