tck0naGhJg

Kyrgyzstan
On FACEIT since 2022 331 matches tracked 133 matches in 30 days
ELO ▼ 530
2,794
30-day peak: 3,324
Rank EU
#18,139
Kyrgyzstan #51 in Kyrgyzstan
Last updated:
Next update possible in 6m 49s

How does tck0naGhJg play?

Rating 0.97 K/R 0.71 ADR 79.1 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 331 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 2.5
Knife kills 7 in 331 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 26%
3K rounds 3.5%−0.8 pp · Ø 4.3% better than 18%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 46x 4K, 5 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether tck0naGhJg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 331 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −161 ELO
126 matches · 46% win rate
In match 4 of the day −120 ELO
39 matches · 31% win rate
On Saturdays +28 ELO, win rate 42%

tck0naGhJg loses the most ELO on Mirage: −161 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
46% better than 20%
0.72 better than 33%
79.8 better than 39%
0.98 better than 24%
47% of 501 duels better than 21%
37% of 60 situations better than 44%
Dust 290
47% better than 26%
0.71 better than 29%
78.2 better than 31%
0.97 better than 21%
43% of 370 duels better than 9%
38% of 45 situations right on the average
Ancient66
56% better than 57%
0.73 better than 38%
82.2 right on the average
0.99 better than 29%
49% of 289 duels better than 32%
37% of 30 situations better than 46%
Nuke20
45% better than 16%
0.65 better than 6%
73.2 better than 10%
0.90 better than 5%
47% of 90 duels better than 19%
0% of 3 situations better than 1%
Anubis17
47% better than 26%
0.67 better than 13%
75.4 better than 17%
0.93 better than 12%
49% of 55 duels better than 31%
11% of 9 situations better than 3%
Inferno10
80% -
0.67 -
75.9 -
0.97-
42% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tck0naGhJg plays

Across 331 matches tck0naGhJg averages K/R 0.71, ADR 79.1 and a rating of 0.97. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 60% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 105 of 331 matches the rating was 1.10 or higher (32%), in 133 it was below 0.90. In 331 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: August 2026 at 1.05. tck0naGhJg loses the most ELO on Mirage (−161 ELO, win rate 46%). Things go best on Ancient (+70 ELO, win rate 56%). Match no. 2 of the day goes best: 59% win rate. Last 30 days: 133 matches, win rate 41%, net ELO −175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.