tayphooN

Poland
On FACEIT since 2019 142 matches tracked 76 matches in 30 days
Last updated:

How does tayphooN play?

Rating 0.81 K/R 0.57 ADR 65.9 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 30%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 4% good 1.10 to 1.29 8% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 54%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 48%−1 pp · Ø 49% better than 41%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 14%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so clearly below the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 45%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 0.78−0.19 · Ø 0.97 better than 2%
Pistol kills per match 1.8
Knife kills 4 in 142 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 9.8%−3.1 pp · Ø 12.9% better than 2%
3K rounds 1.8%−1.9 pp · Ø 3.7% better than 1%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 12x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+2.1 · Ø 3.8 better than 86%
Enemies flashed per round 0.43+0.18 · Ø 0.25 better than 86%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
Whether tayphooN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.58
AugSepOct

Best month: September 2026 with 0.59.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −43 ELO
22 matches · 36% win rate
On Ancient −25 ELO
26 matches · 35% win rate
On Sundays +4 ELO, win rate 37%

tayphooN loses the most ELO on Nuke: −43 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 2.81 · Inferno
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
32% better than 5%
0.58 better than 5%
64.2 better than 3%
0.83 better than 8%
49% of 84 duels right on the average
24% of 21 situations better than 16%
Ancient26
35% better than 10%
0.54 better than 2%
64.3 better than 3%
0.76 better than 2%
43% of 72 duels better than 18%
22% of 9 situations better than 15%
Nuke22
36% better than 9%
0.50 better than 2%
61.3 better than 3%
0.69 better than 2%
45% of 62 duels better than 26%
38% of 13 situations right on the average
Mirage21
48% better than 46%
0.56 better than 4%
66.3 better than 5%
0.77 better than 3%
44% of 55 duels better than 22%
13% of 15 situations better than 4%
Anubis16
56% better than 68%
0.70 better than 47%
75.4 better than 33%
1.02 better than 67%
61% of 46 duels better than 96%
22% of 9 situations better than 15%
Cache13
54% -
0.51 -
60.5 -
0.75-
61% of 31 duels -
38% of 8 situations -
Inferno10
40% -
0.58 -
74.7 -
0.85-
39% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tayphooN plays

Across 142 matches tayphooN averages K/R 0.57, ADR 65.9 and a rating of 0.81. Biggest strength: Utility damage per round at 5.9, better than 86% of level 5 players. Most room to improve: 3K rounds at 1.8%, better than only 1% of level 5 players. Averages 12.1 kills per match with 43% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 22 of 142 matches the rating was 1.10 or higher (15%), in 100 it was below 0.90. In 142 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 0.84. tayphooN loses the most ELO on Nuke (−43 ELO, win rate 36%). Things go best on Mirage (+8 ELO, win rate 48%). Last 30 days: 76 matches, win rate 41%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.