taylerderden

Russia
On FACEIT since 2021 127 matches tracked 34 matches in 30 days
Last updated:

How does taylerderden play?

Rating 1.04 (from 88 matches) K/R 0.77 ADR 85.7 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 88 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.04 · Ø 1.04 better than 64%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.5%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 93%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 19%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 2x 4K, 0 aces in 34 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 9%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 82.9
▼ Got worse
Rating −0.05, Headshots −4 pp, Win rate −7 pp, ELO −219

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
32 matches · 47% win rate
In match 2 of the day ±0 ELO
24 matches · 46% win rate
On Fridays −30 ELO, win rate 38%

taylerderden loses the most ELO on Dust 2: −60 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Anubis
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
47% better than 28%
0.70 better than 30%
81.6 better than 54%
0.93 better than 16%
44% of 87 duels better than 14%
25% of 8 situations better than 17%
Ancient27
52% right on the average
0.79 better than 71%
91.3 better than 90%
1.12 better than 77%
45% of 104 duels better than 18%
36% of 11 situations better than 45%
Nuke20
40% better than 12%
0.87 better than 87%
94.8 better than 92%
1.10 better than 64%
52% of 69 duels better than 45%
18% of 11 situations better than 9%
Mirage19
47% better than 31%
0.66 better than 12%
73.4 better than 13%
0.92-
36% of 33 duels better than 1%
40% of 15 situations better than 58%
Anubis17
71% better than 95%
0.83 better than 86%
86.1 better than 76%
1.11-
57% of 51 duels better than 79%
33% of 3 situations better than 35%
Cache7
71% -
0.86 -
95.6 -
1.24-
76% of 21 duels -
80% of 5 situations -
Inferno3
67% -
0.79 -
79.5 -
0.96-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How taylerderden plays

Across 127 matches taylerderden averages K/R 0.77 and ADR 85.7; the rating across the 88 rated matches is 1.04. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · all ELO ranges players. Averages 17.0 kills per match with 44% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 38 of 88 matches the rating was 1.10 or higher (43%), in 33 it was below 0.90. In 34 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. taylerderden loses the most ELO on Dust 2 (−60 ELO, win rate 47%). Things go best on Nuke (+30 ELO, win rate 40%). Match no. 3 of the day goes best: 60% win rate. Got weaker: Rating −0.05, Headshots −4 pp, Win rate −7 pp, ELO −219. Unchanged in recent months: K/R at 0.75, ADR at 82.9. Last 30 days: 34 matches, win rate 47%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.