tayfun1337

Ireland
221 matches tracked
Last updated:

How does tayfun1337 play?

Rating 0.95 K/R 0.69 ADR 77.8 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.7
Knife kills 3 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 49%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 21x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.5+2.2 · Ø 4.3 better than 91%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 78.0, Headshots at 53%
▼ Got worse
Win rate −7 pp, ELO −86

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −157 ELO
25 matches · 36% win rate
On Nuke −77 ELO
31 matches · 42% win rate
On Sundays −19 ELO, win rate 35%

tayfun1337 loses the most ELO on Mirage: −157 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 2.08 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient78
56% better than 67%
0.72 better than 43%
83.2 better than 66%
0.97 better than 32%
54% of 355 duels better than 67%
29% of 51 situations better than 26%
Anubis63
48% better than 38%
0.71 better than 39%
75.9 better than 26%
1.00 better than 43%
51% of 306 duels right on the average
51% of 41 situations better than 83%
Nuke31
42% better than 14%
0.70 better than 23%
76.1 better than 20%
0.93 better than 13%
53% of 147 duels right on the average
35% of 23 situations better than 38%
Mirage25
36% better than 9%
0.60 better than 6%
69.5 better than 9%
0.83 better than 5%
41% of 126 duels better than 9%
25% of 8 situations better than 18%
Inferno14
57% -
0.66 -
79.1 -
0.93-
56% of 84 duels -
67% of 6 situations -
Cache5
40% -
0.70 -
79.9 -
0.88-
56% of 27 duels -
50% of 2 situations -
Dust 23
33% -
0.48 -
62.6 -
0.58-
60% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tayfun1337 plays

Across 221 matches tayfun1337 averages K/R 0.69, ADR 77.8 and a rating of 0.95. Biggest strength: Utility damage per round at 6.5, better than 91% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 19% of level 9 players. Averages 15.2 kills per match with 53% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 64 of 221 matches the rating was 1.10 or higher (29%), in 117 it was below 0.90. In 159 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. tayfun1337 loses the most ELO on Mirage (−157 ELO, win rate 36%). Things go best on Ancient (+99 ELO, win rate 56%). Match no. 1 of the day goes best: 60% win rate, +79 ELO. Got weaker: Win rate −7 pp, ELO −86. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 78.0, Headshots at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.