taws

Turkey
On FACEIT since 2017 244 matches tracked 66 matches in 30 days
ELO ▲ 380
2,947
30-day peak: 2,990
Rank EU ▼ 1,021 places
#10,069
Turkey #209 in Turkey
30 days · prev. #9,048 · best #9,048
Last updated:

How does taws play?

Rating 1.15 (from 194 matches) K/R 0.81 ADR 85.6 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 194 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.3%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 83%
3K rounds 5.5%+1.2 pp · Ø 4.3% better than 88%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 57x 4K, 6 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Headshots +10 pp
= Stayed the same
ADR at 86.5
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.84. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −22 ELO
29 matches · 45% win rate
From match 5 of the day +54 ELO
63 matches · 51% win rate
On Thursdays −154 ELO, win rate 46%

taws loses the most ELO in match 4 of the day: −22 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
58% better than 71%
0.84 better than 84%
87.9 better than 78%
1.21 better than 89%
55% of 392 duels better than 67%
50% of 34 situations better than 82%
Dust 252
56% better than 60%
0.83 better than 81%
89.2 better than 82%
1.13 better than 71%
50% of 217 duels better than 37%
37% of 19 situations better than 45%
Ancient37
41% better than 14%
0.77 better than 57%
80.7 better than 42%
1.05 right on the average
44% of 215 duels better than 10%
23% of 13 situations better than 15%
Anubis33
61% better than 74%
0.85 better than 87%
87.2 better than 76%
1.21 better than 88%
59% of 167 duels better than 84%
42% of 12 situations better than 58%
Inferno31
71% better than 88%
0.76 better than 40%
79.5 better than 26%
1.09 better than 42%
57% of 147 duels better than 61%
60% of 15 situations better than 89%
Nuke6
33% -
0.63 -
75.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How taws plays

Across 244 matches taws averages K/R 0.81 and ADR 85.6; the rating across the 194 rated matches is 1.15. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 59% headshots. The strongest map is Inferno with a 71% win rate in 31 matches. In 106 of 194 matches the rating was 1.10 or higher (55%), in 53 it was below 0.90. In 193 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: September 2026 at 1.18. taws loses the most ELO in match 4 of the day (−22 ELO, win rate 45%). Things go best on Inferno (+145 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +62 ELO. Improved over the last three months: K/R +0.06, Headshots +10 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 86.5. Last 30 days: 66 matches, win rate 59%, net ELO +235.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.