tatvar

Mongolia
On FACEIT since 2022 354 matches tracked 82 matches in 30 days
ELO ▲ 83
3,161
30-day peak: 3,279
Rank SEA ▲ 28 places
#74
Mongolia #29 in Mongolia
30 days · prev. #102 · best #61
Last updated:

How does tatvar play?

Rating 1.06 K/R 0.77 ADR 80.3 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 354 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.8
Knife kills 4 in 354 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 57x 4K, 5 aces in 320 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Win rate +12 pp, ELO +572
= Stayed the same
Rating at 1.06, ADR at 80.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
83 matches · 45% win rate
On Ancient −29 ELO
42 matches · 69% win rate
On Fridays −25 ELO, win rate 49%

tatvar loses the most ELO on Dust 2: −86 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.46 · Vertigo
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
62% better than 79%
0.76 right on the average
79.3 better than 34%
1.04 better than 40%
48% of 512 duels better than 23%
40% of 60 situations better than 54%
Dust 283
45% better than 17%
0.79 better than 64%
81.6 better than 47%
1.09 better than 55%
50% of 390 duels better than 35%
41% of 41 situations better than 55%
Ancient42
69% better than 90%
0.81 better than 74%
84.3 better than 60%
1.10 better than 63%
55% of 201 duels better than 65%
33% of 18 situations better than 35%
Anubis35
49% better than 28%
0.72 better than 33%
75.3 better than 18%
1.01 better than 32%
46% of 173 duels better than 16%
55% of 22 situations better than 85%
Nuke28
54% better than 38%
0.73 better than 31%
78.2 better than 27%
1.02 better than 28%
49% of 114 duels better than 26%
0% of 6 situations better than 1%
Cache22
64% better than 65%
0.79 right on the average
84.2 better than 43%
1.10 better than 46%
54% of 126 duels better than 45%
30% of 10 situations better than 29%
Inferno21
43% better than 5%
0.68 better than 13%
74.6 better than 10%
0.92 better than 5%
47% of 130 duels better than 9%
29% of 14 situations better than 26%
Vertigo4
75% -
1.01 -
98.8 -
1.35-
67% of 24 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tatvar plays

Across 354 matches tatvar averages K/R 0.77, ADR 80.3 and a rating of 1.06. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 65% headshots. The strongest map is Ancient with a 69% win rate in 42 matches. In 157 of 354 matches the rating was 1.10 or higher (44%), in 114 it was below 0.90. In 320 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. tatvar loses the most ELO on Dust 2 (−86 ELO, win rate 45%). Things go best on Mirage (+218 ELO, win rate 62%). Match no. 2 of the day goes best: 63% win rate, +90 ELO. Improved over the last three months: K/R +0.04, Win rate +12 pp, ELO +572. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.06, ADR at 80.5. Last 30 days: 82 matches, win rate 60%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.