tarn1shedd

Ukraine
82 matches tracked 21 matches in 30 days
Last updated:

How does tarn1shedd play?

Rating 1.07 K/R 0.78 ADR 84.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 82 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.05+0.08 · Ø 0.97 better than 70%
Pistol kills per match 3.0
Knife kills 1 in 82 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.8%).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 82%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 15x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +18 pp, ELO +137
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Clearly above the average (0.71).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −28 ELO, win rate 25%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.58 · Anubis
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 41%
0.85 better than 93%
91.4 better than 93%
1.16 better than 90%
54% of 189 duels better than 72%
64% of 14 situations better than 96%
Dust 219
47% better than 38%
0.69 better than 33%
76.4 better than 32%
0.94 better than 25%
43% of 81 duels better than 13%
43% of 14 situations better than 65%
Anubis13
69% -
0.82 -
87.6 -
1.15-
56% of 77 duels -
60% of 5 situations -
Ancient11
45% -
0.73 -
78.1 -
1.00-
41% of 49 duels -
57% of 7 situations -
Cache3
67% -
0.61 -
69.6 -
0.76-
48% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tarn1shedd plays

Across 82 matches tarn1shedd averages K/R 0.78, ADR 84.4 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 8 players. Averages 17.5 kills per match with 47% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 35 of 82 matches the rating was 1.10 or higher (43%), in 31 it was below 0.90. In 60 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Things go best in match 1 of the day (+30 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +18 pp, ELO +137. Got weaker: K/R −0.08, Rating −0.12, ADR −8.2. Last 30 days: 21 matches, win rate 76%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.