tarka

Lithuania
On FACEIT since 2021 123 matches tracked 84 matches in 30 days
ELO ▲ 669
2,364
30-day peak: 2,364
Rank EU
#82,031
Lithuania #697 in Lithuania
Last updated:

How does tarka play?

Rating 1.02 K/R 0.74 ADR 82.8 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 123 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether tarka is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −37 ELO
26 matches · 38% win rate
On Mirage −24 ELO
31 matches · 74% win rate
On Saturdays ±0 ELO, win rate 52%

tarka loses the most ELO in match 2 of the day: −37 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
42% better than 17%
0.71 better than 34%
82.2 better than 55%
0.96 better than 23%
53% of 130 duels better than 59%
29% of 14 situations better than 26%
Mirage31
74% better than 98%
0.74 better than 48%
80.2 better than 45%
1.06 better than 57%
48% of 130 duels better than 30%
31% of 16 situations better than 30%
Ancient18
72% better than 97%
0.87 better than 89%
93.6 better than 91%
1.22 better than 90%
49% of 92 duels better than 35%
42% of 12 situations better than 59%
Anubis16
75% better than 98%
0.77 better than 61%
89.4 better than 85%
1.07 better than 58%
52% of 67 duels right on the average
50% of 8 situations better than 75%
Inferno14
36% -
0.66 -
72.1 -
0.89-
63% of 51 duels -
38% of 8 situations -
Nuke9
67% -
0.68 -
77.4 -
0.92-
56% of 52 duels -
67% of 3 situations -
Cache4
25% -
0.55 -
73.3 -
0.66-
33% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tarka plays

Across 123 matches tarka averages K/R 0.74, ADR 82.8 and a rating of 1.02. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 47 of 123 matches the rating was 1.10 or higher (38%), in 49 it was below 0.90. In 107 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. tarka loses the most ELO in match 2 of the day (−37 ELO, win rate 38%). Things go best from match 5 of the day (+26 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +26 ELO. Last 30 days: 84 matches, win rate 68%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.