tarik_1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Strength29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average49% headshots and so just below the average (50%).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.73 (at the start 0.67). Just below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.07 (at the start 0.99). Slightly above the average (1.03).
Damage per round (ADR)
Last 3 months: 78.9 (at the start 75.5). Just below the average (80.7).
Share of headshot kills
Last 3 months: 47% (at the start 51%). Clearly below the average (50%).
Matches won (win rate)
Last 3 months: 54% (at the start 53%). Clearly above the average (50%).
Last 3 months: 2,457 (at the start 2,651).
Rounds with first kill
1v1 clutches won
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tarik_1 loses the most ELO on Dust 2: −90 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Anubis
- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.35 · Mirage
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How tarik_1 plays
Across 118 matches tarik_1 averages K/R 0.70, ADR 77.0 and a rating of 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 46 of 118 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 32 matches with detailed stats: 9 4Ks and 1 ace. tarik_1 loses the most ELO on Dust 2 (−90 ELO, win rate 48%). Things go best on Anubis (+117 ELO, win rate 55%). From match no. 5 of the day on, things go best: 60% win rate, +60 ELO. Improved over the last three months: K/R +0.06, Rating +0.08. Got weaker: Headshots −4 pp, ELO −194. Unchanged in recent months: ADR at 78.9, Win rate at 54%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.