tarik_1

France
118 matches tracked
Last updated:

How does tarik_1 play?

Rating 1.03 K/R 0.70 ADR 77.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.7
Knife kills 4 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 9x 4K, 1 ace in 32 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08
= Stayed the same
ADR at 78.9, Win rate at 54%
▼ Got worse
Headshots −4 pp, ELO −194

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
31 matches · 48% win rate
In match 1 of the day −90 ELO
20 matches · 25% win rate
On Inferno −60 ELO
27 matches · 63% win rate

tarik_1 loses the most ELO on Dust 2: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
48% better than 37%
0.72 better than 38%
79.3 better than 41%
1.04 right on the average
51% of 108 duels right on the average
39% of 23 situations better than 53%
Anubis29
55% better than 57%
0.64 better than 8%
69.2 better than 3%
0.95 better than 21%
48% of 100 duels better than 31%
41% of 27 situations better than 56%
Inferno27
63% better than 75%
0.67 better than 16%
76.2 better than 20%
0.99 better than 27%
61% of 82 duels better than 84%
33% of 21 situations better than 39%
Mirage12
25% -
0.75 -
79.8 -
1.10-
47% of 64 duels -
25% of 8 situations -
Cache10
60% -
0.76 -
87.3 -
1.15-
54% of 37 duels -
40% of 10 situations -
Nuke9
67% -
0.76 -
83.5 -
1.12-
46% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tarik_1 plays

Across 118 matches tarik_1 averages K/R 0.70, ADR 77.0 and a rating of 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 46 of 118 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 32 matches with detailed stats: 9 4Ks and 1 ace. tarik_1 loses the most ELO on Dust 2 (−90 ELO, win rate 48%). Things go best on Anubis (+117 ELO, win rate 55%). From match no. 5 of the day on, things go best: 60% win rate, +60 ELO. Improved over the last three months: K/R +0.06, Rating +0.08. Got weaker: Headshots −4 pp, ELO −194. Unchanged in recent months: ADR at 78.9, Win rate at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.