tarezh

Germany
On FACEIT since 2019 313 matches tracked 89 matches in 30 days
ELO ▲ 593
2,453
30-day peak: 2,453
Rank EU
#61,920
Germany #1,538 in Germany
Last updated:

How does tarezh play?

Rating 1.10 K/R 0.79 ADR 84.2 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 313 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 11 in 313 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 59x 4K, 7 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +647
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −5.5, Headshots −5 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −113 ELO
54 matches · 43% win rate
In match 4 of the day −89 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 +36 ELO, win rate 43%
On Wednesdays +38 ELO, win rate 40%

tarezh loses the most ELO in match 1 of the day: −113 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Nuke
  2. Longest win streak: 10 wins in a row · Vertigo
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
57% better than 69%
0.79 better than 72%
85.0 better than 69%
1.11 better than 72%
54% of 302 duels better than 62%
43% of 35 situations better than 66%
Mirage71
45% better than 24%
0.80 better than 74%
83.0 better than 59%
1.10 better than 69%
55% of 326 duels better than 71%
48% of 29 situations better than 78%
Ancient51
47% better than 32%
0.76 better than 56%
81.5 better than 49%
1.03 better than 47%
48% of 218 duels better than 30%
18% of 22 situations better than 9%
Anubis50
46% better than 29%
0.80 better than 75%
85.7 better than 72%
1.11 better than 74%
46% of 192 duels better than 18%
32% of 19 situations better than 38%
Inferno28
43% better than 16%
0.77 better than 57%
82.7 right on the average
1.10 better than 58%
53% of 114 duels better than 44%
23% of 13 situations better than 15%
Nuke22
68% better than 87%
0.85 better than 83%
88.4 better than 74%
1.22 better than 87%
54% of 104 duels better than 56%
44% of 16 situations better than 59%
Cache9
56% -
0.73 -
80.5 -
0.97-
53% of 40 duels -
17% of 6 situations -
Vertigo8
25% -
0.76 -
90.7 -
1.06-
32% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tarezh plays

Across 313 matches tarezh averages K/R 0.79, ADR 84.2 and a rating of 1.10. Biggest strength: 3K rounds at 5.5%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 146 of 313 matches the rating was 1.10 or higher (47%), in 88 it was below 0.90. In 265 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: September 2026 at 1.21. tarezh loses the most ELO in match 1 of the day (−113 ELO, win rate 43%). Things go best in match 2 of the day (+133 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +133 ELO. Improved over the last three months: ELO +647. Got weaker: K/R −0.06, Rating −0.10, ADR −5.5, Headshots −5 pp, Win rate −6 pp. Last 30 days: 89 matches, win rate 57%, net ELO +223.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.