tapluq

Pitcairn
On FACEIT since 2019 100 matches tracked 39 matches in 30 days
Last updated:

How does tapluq play?

Rating 1.09 K/R 0.77 ADR 84.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 12%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.7
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 13x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.8, Win rate +4 pp
= Stayed the same
ELO at 2,629
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −16 ELO
21 matches · 38% win rate

tapluq loses the most ELO on Ancient: −16 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Dust 2
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
50% better than 41%
0.75 better than 53%
83.5 better than 61%
1.08 better than 61%
54% of 120 duels better than 63%
40% of 20 situations right on the average
Ancient21
38% better than 9%
0.80 better than 72%
90.5 better than 86%
1.13 better than 78%
53% of 133 duels better than 56%
25% of 16 situations better than 19%
Inferno14
50% -
0.73 -
81.6 -
1.03-
58% of 55 duels -
43% of 7 situations -
Anubis10
70% -
0.81 -
88.7 -
1.15-
58% of 52 duels -
57% of 7 situations -
Cache8
50% -
0.82 -
88.9 -
1.14-
53% of 36 duels -
33% of 6 situations -
Nuke8
38% -
0.64 -
69.4 -
0.88-
39% of 38 duels -
100% of 4 situations -
Mirage7
71% -
0.83 -
86.3 -
1.18-
49% of 35 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tapluq plays

Across 100 matches tapluq averages K/R 0.77, ADR 84.7 and a rating of 1.09. Biggest strength: 3K rounds at 5.3%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 46 of 100 matches the rating was 1.10 or higher (46%), in 29 it was below 0.90. In 70 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. tapluq loses the most ELO on Ancient (−16 ELO, win rate 38%). Things go best on Dust 2 (+19 ELO, win rate 50%). Match no. 2 of the day goes best: 57% win rate, −18 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.8, Win rate +4 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: ELO at 2,629. Last 30 days: 39 matches, win rate 51%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.