tapZ-c
How does tapZ-c play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average58% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average5.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17. Last 3 months: 0.97 (at the start 1.17). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 87.4. Last 3 months: 76.2 (at the start 79.1). Slightly below the average (80.4).
Share of headshot kills
Best month: March 2026 with 63%. Last 3 months: 58% (at the start 59%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 50% (at the start 51%). Just above the average (49%).
Best month: July 2026 with 2,215. Last 3 months: 2,120 (at the start 2,144).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tapZ-c loses the most ELO on Dust 2: −51 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Anubis
- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 2.14 · Ancient
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How tapZ-c plays
Across 158 matches tapZ-c averages K/R 0.72 and ADR 77.7; the rating across the 126 rated matches is 1.05. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Ancient with a 81% win rate in 26 matches. In 49 of 126 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 78 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. tapZ-c loses the most ELO on Dust 2 (−51 ELO, win rate 41%). Things go best on Ancient (+48 ELO, win rate 81%). Match no. 3 of the day goes best: 61% win rate, −25 ELO. Got weaker: K/R −0.05, Rating −0.20. Unchanged in recent months: ADR at 76.2, Headshots at 58%, Win rate at 50%, ELO at 2,120. Last 30 days: 38 matches, win rate 50%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.