tapZ-c

Russia
On FACEIT since 2021 158 matches tracked 38 matches in 30 days
ELO ▲ 21
2,166
30-day peak: 2,166
Rank EU
#149,648
Russia #42,561 in Russia
Last updated:

How does tapZ-c play?

Rating 1.05 (from 126 matches) K/R 0.72 ADR 77.7 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 126 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.2, Headshots at 58%, Win rate at 50%, ELO at 2,120
▼ Got worse
K/R −0.05, Rating −0.20

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
29 matches · 41% win rate
On Mirage −24 ELO
39 matches · 51% win rate
On Thursdays ±0 ELO, win rate 35%

tapZ-c loses the most ELO on Dust 2: −51 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.14 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 48%
0.73 right on the average
74.2 better than 20%
1.09 better than 71%
46% of 94 duels better than 22%
40% of 20 situations better than 55%
Anubis32
50% better than 43%
0.75 better than 56%
80.2 better than 46%
1.06 better than 61%
50% of 161 duels better than 43%
31% of 13 situations better than 34%
Dust 229
41% better than 16%
0.70 better than 31%
74.6 better than 19%
1.02 better than 46%
42% of 112 duels better than 9%
54% of 13 situations better than 87%
Ancient26
81% better than 99%
0.79 better than 71%
88.2 better than 81%
1.15 better than 85%
51% of 113 duels right on the average
21% of 14 situations better than 12%
Inferno14
36% -
0.55 -
66.2 -
0.85-
52% of 21 duels -
0% of 1 situations -
Cache10
20% -
0.68 -
76.9 -
0.89-
58% of 52 duels -
33% of 6 situations -
Nuke8
50% -
0.76 -
79.7 -
1.00-
39% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tapZ-c plays

Across 158 matches tapZ-c averages K/R 0.72 and ADR 77.7; the rating across the 126 rated matches is 1.05. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Ancient with a 81% win rate in 26 matches. In 49 of 126 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 78 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. tapZ-c loses the most ELO on Dust 2 (−51 ELO, win rate 41%). Things go best on Ancient (+48 ELO, win rate 81%). Match no. 3 of the day goes best: 61% win rate, −25 ELO. Got weaker: K/R −0.05, Rating −0.20. Unchanged in recent months: ADR at 76.2, Headshots at 58%, Win rate at 50%, ELO at 2,120. Last 30 days: 38 matches, win rate 50%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.