taoish

USA
154 matches tracked 26 matches in 30 days
ELO ▼ 130
2,023
30-day peak: 2,153
Rank NA ▼ 913 places
#7,189
US #3,078 in US
30 days · prev. #6,276 · best #6,276
Last updated:

How does taoish play?

Rating 0.92 (from 106 matches) K/R 0.65 ADR 74.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 40%−10 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 70%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.91−0.09 · Ø 1.00 better than 10%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 9%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 5x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.77 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 87%
Enemies flashed per round 0.77+0.49 · Ø 0.28 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.05, ADR −6.0

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.61
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.70. Last 3 months: 0.62 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −102 ELO
83 matches · 40% win rate
On Inferno −100 ELO
23 matches · 30% win rate

taoish loses the most ELO in match 1 of the day: −102 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Cache
  2. Most kills in a match: 28 · Cache
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis43
58% better than 70%
0.66 better than 14%
74.0 better than 16%
0.97 better than 31%
45% of 104 duels better than 19%
44% of 18 situations better than 67%
Nuke39
62% better than 66%
0.64 better than 8%
75.5 better than 20%
0.90 better than 9%
42% of 126 duels better than 8%
29% of 17 situations better than 25%
Inferno23
30% better than 2%
0.62 better than 6%
76.5 better than 23%
0.81-
33% of 52 duels better than 1%
25% of 4 situations better than 22%
Cache19
42% -
0.65 -
73.8 -
0.96-
41% of 68 duels -
35% of 17 situations -
Ancient13
38% -
0.64 -
69.2 -
0.91-
35% of 34 duels -
20% of 5 situations -
Overpass7
57% -
0.66 -
73.7 -
-
-
-
Vertigo4
25% -
0.67 -
78.7 -
0.97-
44% of 9 duels -
33% of 3 situations -
Dust 23
33% -
0.77 -
82.1 -
0.80-
38% of 8 duels -
0% of 2 situations -
Mirage3
33% -
0.53 -
70.1 -
0.75-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How taoish plays

Across 154 matches taoish averages K/R 0.65 and ADR 74.5; the rating across the 106 rated matches is 0.92. Biggest strength: Utility damage per round at 6.1, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 39 matches. In 29 of 106 matches the rating was 1.10 or higher (27%), in 51 it was below 0.90. In 67 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. taoish loses the most ELO in match 1 of the day (−102 ELO, win rate 40%). Things go best in match 2 of the day (+134 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +134 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, ADR −6.0. Unchanged in recent months: Win rate at 50%. Last 30 days: 26 matches, win rate 38%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.