tanz_es

Malaysia
On FACEIT since 2019 113 matches tracked 51 matches in 30 days
ELO
2,070
Peak across the last 113 matches: 2,236
Rank SEA ▼ 1,566 places
#4,908
Malaysia #214 in Malaysia
30 days · prev. #3,342 · best #3,339
Last updated:

How does tanz_es play?

Rating 1.05 (from 85 matches) K/R 0.75 ADR 80.2 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 85 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 98%
AWP share of kills 5%−5 pp · Ø 10% better than 29%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 2.8
Knife kills 1 in 113 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 86%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 17x 4K, 1 ace in 72 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +6.9
= Stayed the same
Headshots at 61%
▼ Got worse
Win rate −9 pp, ELO −123

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
26 matches · 42% win rate
On Dust 2 −23 ELO
20 matches · 30% win rate

tanz_es loses the most ELO in match 2 of the day: −50 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.20 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% right on the average
0.77 better than 67%
83.2 better than 65%
1.06 better than 62%
52% of 179 duels better than 56%
23% of 13 situations better than 13%
Dust 220
30% better than 3%
0.70 better than 33%
74.6 better than 21%
0.98 better than 35%
48% of 81 duels better than 35%
33% of 9 situations better than 37%
Ancient16
56% better than 65%
0.85 better than 94%
85.8 better than 75%
1.32-
57% of 53 duels better than 83%
43% of 7 situations better than 66%
Anubis13
46% -
0.72 -
78.7 -
0.99-
43% of 56 duels -
20% of 5 situations -
Inferno13
77% -
0.65 -
71.5 -
0.91-
57% of 49 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tanz_es plays

Across 113 matches tanz_es averages K/R 0.75 and ADR 80.2; the rating across the 85 rated matches is 1.05. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 62% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 33 of 85 matches the rating was 1.10 or higher (39%), in 31 it was below 0.90. In 72 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. tanz_es loses the most ELO in match 2 of the day (−50 ELO, win rate 42%). Things go best in match 1 of the day (+50 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +50 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +6.9. Got weaker: Win rate −9 pp, ELO −123. Unchanged in recent months: Headshots at 61%. Last 30 days: 51 matches, win rate 45%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.