tanson-

USA
On FACEIT since 2025 93 matches tracked 26 matches in 30 days
Last updated:

How does tanson- play?

Rating 0.92 K/R 0.65 ADR 75.5 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 28% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 26%−14 pp · Ø 40% better than 5%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.93−0.09 · Ø 1.02 better than 20%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.1%−2.2 pp · Ø 13.3% better than 6%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 2x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%, Win rate at 45%, ELO at 1,798
▼ Got worse
K/R −0.05, Rating −0.07, ADR −6.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.63 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −26 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Most kills in a match: 28 · Inferno
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis18
39% better than 15%
0.56 better than 1%
71.5 better than 8%
0.82 better than 1%
54% of 76 duels better than 70%
25% of 4 situations better than 22%
Dust 218
33% better than 6%
0.68 better than 26%
74.9 better than 23%
0.96 better than 32%
51% of 65 duels better than 54%
25% of 8 situations better than 17%
Cache16
56% -
0.69 -
78.4 -
0.95-
49% of 68 duels -
33% of 9 situations -
Ancient13
38% -
0.68 -
80.3 -
0.97-
33% of 48 duels -
38% of 13 situations -
Nuke11
64% -
0.73 -
78.8 -
1.05-
41% of 49 duels -
50% of 8 situations -
Inferno9
44% -
0.61 -
72.9 -
0.85-
35% of 48 duels -
40% of 5 situations -
Mirage7
43% -
0.61 -
71.5 -
0.85-
41% of 41 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tanson- plays

Across 93 matches tanson- averages K/R 0.65, ADR 75.5 and a rating of 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 9 players. Averages 14.3 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 22 of 93 matches the rating was 1.10 or higher (24%), in 50 it was below 0.90. In 50 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. Got weaker: K/R −0.05, Rating −0.07, ADR −6.0. Unchanged in recent months: Headshots at 54%, Win rate at 45%, ELO at 1,798. Last 30 days: 26 matches, win rate 42%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.