tanson-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.56 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.63 (at the start 0.68). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.89 (at the start 0.96). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 82.2. Last 3 months: 72.8 (at the start 78.8). Clearly below the average (80.0).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 54% (at the start 53%). Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 54%. Last 3 months: 45% (at the start 43%). Well below the average (52%).
Best month: October 2026 with 1,824. Last 3 months: 1,798 (at the start 1,799).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Dust 2
- Most kills in a match: 28 · Inferno
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How tanson- plays
Across 93 matches tanson- averages K/R 0.65, ADR 75.5 and a rating of 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 9 players. Averages 14.3 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 22 of 93 matches the rating was 1.10 or higher (24%), in 50 it was below 0.90. In 50 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. Got weaker: K/R −0.05, Rating −0.07, ADR −6.0. Unchanged in recent months: Headshots at 54%, Win rate at 45%, ELO at 1,798. Last 30 days: 26 matches, win rate 42%, net ELO −46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.