tanshin

France
On FACEIT since 2022 455 matches tracked 106 matches in 30 days
ELO ▲ 364
3,725
30-day peak: 3,725
Rank EU ▲ 1,120 places
#413
France #3 in France
30 days · prev. #1,533 · best #407
Last updated:

How does tanshin play?

Rating 1.19 (from 355 matches) K/R 0.83 ADR 82.0 from 455 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 393 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (55%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 63%+8 pp · Ø 55% better than 94%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 35%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (53%).

Headshot rate 35%−18 pp · Ø 53% better than 1%
AWP share of kills 48%+34 pp · Ø 14% better than 98%
K/D 1.27+0.15 · Ø 1.12 better than 80%
Pistol kills per match 3.0 from the last 393
Knife kills 1 in 393 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so clearly above the average (14.6%).

2K rounds 15.8%+1.2 pp · Ø 14.6% better than 76%
3K rounds 4.9%+0.3 pp · Ø 4.6% better than 53%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 63x 4K, 5 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (3.9).

Utility hit rate 25%−9 pp · Ø 34% better than 5%
Utility damage per round 1.5−2.4 · Ø 3.9 better than 1%
Enemies flashed per round 0.15−0.20 · Ø 0.35 better than 2%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +106
= Stayed the same
K/R at 0.83, Rating at 1.19, ADR at 81.9, Headshots at 35%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.84). Slightly above the average (0.79).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −277 ELO
46 matches · 37% win rate
In match 1 of the day −106 ELO
81 matches · 46% win rate
Between 6:00 and 12:00 −78 ELO, win rate 43%
On Mondays +27 ELO, win rate 43%

tanshin loses the most ELO on Nuke: −277 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
49% better than 14%
0.80 better than 46%
78.7 better than 13%
1.15 better than 55%
60% of 599 duels better than 79%
42% of 77 situations better than 59%
Dust 2120
55% better than 38%
0.85 better than 70%
84.3 better than 41%
1.23 better than 75%
65% of 639 duels better than 91%
34% of 71 situations better than 37%
Ancient77
62% better than 60%
0.87 better than 81%
84.6 better than 45%
1.21 better than 78%
65% of 311 duels better than 95%
37% of 65 situations better than 42%
Nuke46
37% better than 7%
0.79 better than 61%
78.6 better than 30%
1.12 better than 66%
60% of 163 duels better than 86%
42% of 31 situations better than 55%
Cache16
38% -
0.82 -
81.4 -
1.19-
52% of 75 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tanshin plays

Across 455 matches tanshin averages K/R 0.83 and ADR 82.0; the rating across the 355 rated matches is 1.19. Biggest strength: Opening duels won at 63%, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.3 kills per match with 35% headshots. The strongest map is Ancient with a 62% win rate in 77 matches. In 226 of 393 matches the rating was 1.10 or higher (58%), in 79 it was below 0.90. In 331 matches with detailed stats: 63 4Ks and 5 aces. Best month by rating: October 2026 at 1.23. tanshin loses the most ELO on Nuke (−277 ELO, win rate 37%). Things go best on Ancient (+485 ELO, win rate 62%). Match no. 3 of the day goes best: 57% win rate, +146 ELO. Improved over the last three months: ELO +106. Unchanged in recent months: K/R at 0.83, Rating at 1.19, ADR at 81.9, Headshots at 35%, Win rate at 52%. Last 30 days: 106 matches, win rate 55%, net ELO +460.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.