tann7

Panama
196 matches tracked 73 matches in 30 days
Last updated:

How does tann7 play?

Rating 0.99 K/R 0.73 ADR 80.8 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 3.4
Knife kills 6 in 196 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 27x 4K, 3 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether tann7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 196 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −195 ELO
40 matches · 38% win rate
On Ancient −74 ELO
51 matches · 53% win rate
On Mondays −53 ELO, win rate 32%

tann7 loses the most ELO in match 1 of the day: −195 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.30 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
47% better than 38%
0.77 better than 70%
82.6 better than 63%
1.07 better than 69%
52% of 266 duels better than 58%
48% of 23 situations better than 77%
Ancient51
53% better than 58%
0.73 right on the average
81.2 better than 52%
0.99 better than 42%
50% of 254 duels better than 45%
46% of 26 situations better than 72%
Mirage41
44% better than 26%
0.72 better than 44%
80.8 better than 54%
0.97 better than 35%
45% of 235 duels better than 20%
39% of 33 situations better than 53%
Anubis18
39% better than 13%
0.65 better than 13%
75.2 better than 22%
0.92 better than 17%
45% of 108 duels better than 19%
33% of 3 situations better than 39%
Inferno16
38% better than 10%
0.70 better than 35%
81.2 better than 54%
0.95 better than 25%
46% of 106 duels better than 18%
100% of 3 situations better than 99%
Cache6
33% -
0.70 -
74.7 -
0.94-
35% of 20 duels -
33% of 3 situations -
Nuke6
50% -
0.72 -
84.1 -
0.95-
39% of 33 duels -
33% of 3 situations -
Vertigo5
40% -
0.71 -
77.7 -
0.93-
50% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tann7 plays

Across 196 matches tann7 averages K/R 0.73, ADR 80.8 and a rating of 0.99. Biggest strength: Utility damage per round at 6.1, better than 88% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Ancient with a 53% win rate in 51 matches. In 72 of 196 matches the rating was 1.10 or higher (37%), in 79 it was below 0.90. In 196 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. tann7 loses the most ELO in match 1 of the day (−195 ELO, win rate 38%). Last 30 days: 73 matches, win rate 52%, net ELO −239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.