tanelxEE

Estonia
On FACEIT since 2017 181 matches tracked 54 matches in 30 days
ELO ▼ 26
2,123
30-day peak: 2,168
Rank EU
#169,806
Estonia #1,528 in Estonia
Last updated:
Next update possible in 1h 57m

How does tanelxEE play?

Rating 0.95 K/R 0.71 ADR 82.8 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.6
Knife kills 1 in 181 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 17x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +209
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 81.9
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
38 matches · 53% win rate
On Saturdays +25 ELO, win rate 47%

tanelxEE loses the most ELO in match 1 of the day: +25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.39 · Cache
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 89%
0.68 better than 23%
79.3 better than 44%
0.93 better than 19%
46% of 245 duels better than 21%
39% of 18 situations better than 54%
Dust 241
61% better than 82%
0.72 better than 41%
83.3 better than 65%
0.98 better than 32%
44% of 174 duels better than 16%
27% of 22 situations better than 21%
Inferno31
52% better than 41%
0.70 better than 24%
83.7 better than 60%
0.96 better than 19%
48% of 162 duels better than 24%
33% of 15 situations better than 32%
Ancient25
60% better than 74%
0.73 better than 41%
87.3 better than 79%
0.95 better than 23%
51% of 112 duels right on the average
33% of 12 situations better than 41%
Anubis23
52% better than 53%
0.69 better than 27%
81.8 better than 58%
0.93 better than 17%
37% of 100 duels better than 2%
60% of 10 situations better than 94%
Cache7
57% -
0.76 -
84.4 -
1.04-
45% of 31 duels -
0% of 3 situations -
Nuke7
57% -
0.74 -
88.3 -
0.97-
49% of 45 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tanelxEE plays

Across 181 matches tanelxEE averages K/R 0.71, ADR 82.8 and a rating of 0.95. Biggest strength: Utility damage per round at 8.6, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 44% headshots. The strongest map is Mirage with a 63% win rate in 46 matches. In 59 of 181 matches the rating was 1.10 or higher (33%), in 77 it was below 0.90. In 81 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.07. tanelxEE loses the most ELO in match 1 of the day (+25 ELO, win rate 53%). Things go best on Dust 2 (+98 ELO, win rate 61%). Match no. 2 of the day goes best: 64% win rate, −23 ELO. Improved over the last three months: ELO +209. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 81.9. Last 30 days: 54 matches, win rate 54%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.