tamik222

Lithuania
On FACEIT since 2022 41 matches tracked
ELO
1,790
Rank EU
#364,768
Last updated:

How does tamik222 play?

Rating 1.07 K/R 0.78 ADR 83.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 5% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.07+0.08 · Ø 0.99 better than 75%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (3.9%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 6.9%+3.0 pp · Ø 3.9% better than 99%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 73%0 pp · Ø 73% right on the average

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
57% -
0.77 -
82.0 -
1.09-
57% of 69 duels -
63% of 8 situations -
Ancient9
44% -
0.71 -
81.4 -
0.96-
49% of 49 duels -
33% of 6 situations -
Mirage9
44% -
0.86 -
89.1 -
1.16-
58% of 40 duels -
40% of 5 situations -
Nuke3
33% -
0.88 -
95.1 -
1.20-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tamik222 plays

Across 41 matches tamik222 averages K/R 0.78, ADR 83.5 and a rating of 1.07. Biggest strength: 3K rounds at 6.9%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 17.6 kills per match with 51% headshots. In 19 of 41 matches the rating was 1.10 or higher (46%), in 11 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Things go best in match 1 of the day (±0 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.