talib62

Afghanistan
On FACEIT since 2020 115 matches tracked 42 matches in 30 days
ELO ▲ 36
2,611
30-day peak: 2,611
Rank EU
#35,078
Afghanistan #26 in Afghanistan
Last updated:

How does talib62 play?

Rating 1.14 (from 91 matches) K/R 0.78 ADR 87.6 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 91 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 33% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 50%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 64%
4Ks and aces 16x 4K, 5 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.08−0.24 · Ø 0.32 better than 2%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Headshots +2 pp, Win rate +7 pp
= Stayed the same
ADR at 87.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
20 matches · 20% win rate
Between 18:00 and 24:00 −24 ELO, win rate 46%
On Sundays −26 ELO, win rate 43%

talib62 loses the most ELO on Dust 2: −1 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Highest rating in a match: 2.90 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
64% better than 89%
0.83 better than 82%
89.3 better than 83%
1.24 better than 93%
60% of 97 duels better than 89%
65% of 26 situations better than 96%
Dust 220
20% better than 1%
0.80 better than 71%
93.4 better than 91%
1.06-
47% of 51 duels better than 26%
43% of 7 situations better than 63%
Anubis19
68% better than 91%
0.76 better than 56%
86.7 better than 76%
1.07 better than 55%
49% of 67 duels better than 32%
59% of 17 situations better than 90%
Ancient16
38% better than 7%
0.64 better than 7%
77.8 better than 27%
0.93-
53% of 30 duels better than 57%
20% of 5 situations better than 12%
Inferno10
60% -
0.81 -
86.0 -
1.12-
58% of 26 duels -
0% of 7 situations -
Cache7
57% -
0.77 -
77.1 -
1.12-
59% of 29 duels -
50% of 2 situations -
Nuke6
50% -
0.87 -
97.5 -
1.52-
75% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How talib62 plays

Across 115 matches talib62 averages K/R 0.78 and ADR 87.6; the rating across the 91 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 44 of 91 matches the rating was 1.10 or higher (48%), in 17 it was below 0.90. In 91 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: September 2026 at 1.19. talib62 loses the most ELO on Dust 2 (−1 ELO, win rate 20%). Things go best on Mirage (+26 ELO, win rate 64%). Match no. 2 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: K/R +0.06, Headshots +2 pp, Win rate +7 pp. Unchanged in recent months: ADR at 87.3. Last 30 days: 42 matches, win rate 48%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.