talentIess

Switzerland
On FACEIT since 2015 336 matches tracked 118 matches in 30 days
ELO ▼ 209
3,149
30-day peak: 3,470
Rank EU ▼ 1,088 places
#4,216
CH #17 in CH
30 days · prev. #3,128 · best #3,128
Last updated:

How does talentIess play?

Rating 1.21 K/R 0.85 ADR 85.1 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 336 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 3%
AWP share of kills 42%+30 pp · Ø 12% better than 98%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 3.3
Knife kills 12 in 336 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 85%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 68x 4K, 12 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 18%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.14, Win rate +20 pp, ELO +231
= Stayed the same
ADR at 85.3
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.86 (at the start 0.79). Well above the average (0.75).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −402 ELO
39 matches · 26% win rate
In match 2 of the day −196 ELO
65 matches · 45% win rate
On Wednesdays −119 ELO, win rate 43%

talentIess loses the most ELO on Dust 2: −402 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 3.30 · Mirage

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
56% better than 55%
0.87 better than 89%
88.1 better than 76%
1.23 better than 90%
64% of 721 duels better than 96%
29% of 70 situations better than 20%
Ancient63
59% better than 62%
0.84 better than 83%
82.6 better than 51%
1.26 better than 94%
58% of 214 duels better than 80%
53% of 51 situations better than 83%
Cache44
61% better than 59%
0.84 better than 70%
87.7 better than 61%
1.22 better than 80%
61% of 244 duels better than 80%
20% of 20 situations better than 10%
Dust 239
26% better than 1%
0.78 better than 59%
79.1 better than 34%
1.09 better than 54%
51% of 200 duels better than 40%
44% of 16 situations better than 65%
Anubis37
49% better than 29%
0.85 better than 87%
85.0 better than 66%
1.21 better than 87%
65% of 200 duels better than 97%
50% of 20 situations better than 77%
Inferno11
73% -
0.91 -
85.9 -
1.36-
61% of 49 duels -
50% of 6 situations -
Nuke6
33% -
0.55 -
56.9 -
0.73-
49% of 35 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How talentIess plays

Across 336 matches talentIess averages K/R 0.85, ADR 85.1 and a rating of 1.21. Biggest strength: Opening duels won at 61%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 39% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 194 of 336 matches the rating was 1.10 or higher (58%), in 91 it was below 0.90. In 270 matches with detailed stats: 68 4Ks and 12 aces. Best month by rating: August 2026 at 1.32. talentIess loses the most ELO on Dust 2 (−402 ELO, win rate 26%). Things go best on Mirage (+146 ELO, win rate 56%). From match no. 5 of the day on, things go best: 60% win rate, +74 ELO. Improved over the last three months: K/R +0.07, Rating +0.14, Win rate +20 pp, ELO +231. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 85.3. Last 30 days: 118 matches, win rate 51%, net ELO −360.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.