tal1bann_

Kazakhstan
On FACEIT since 2024 213 matches tracked 16 matches in 30 days
Last updated:

How does tal1bann_ play?

Rating 0.90 K/R 0.65 ADR 72.0 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 213 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.87−0.16 · Ø 1.03 better than 3%
Pistol kills per match 3.3
Knife kills 7 in 213 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 18x 4K, 3 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +176
= Stayed the same
K/R at 0.65, Rating at 0.89, Headshots at 60%
▼ Got worse
ADR −6.7, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −57 ELO
27 matches · 56% win rate
In match 4 of the day −25 ELO
26 matches · 42% win rate
On Sundays −2 ELO, win rate 39%

tal1bann_ loses the most ELO on Inferno: −57 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.03 · Inferno

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
47% better than 33%
0.64 better than 8%
71.4 better than 8%
0.88 better than 6%
46% of 330 duels better than 23%
44% of 36 situations better than 68%
Ancient49
53% right on the average
0.70 better than 28%
76.7 better than 25%
0.97 better than 27%
44% of 193 duels better than 13%
41% of 34 situations better than 57%
Mirage36
56% better than 66%
0.64 better than 10%
70.8 better than 9%
0.86 better than 5%
47% of 175 duels better than 25%
39% of 18 situations better than 53%
Inferno27
56% better than 55%
0.60 better than 2%
67.1 better than 1%
0.84 better than 1%
43% of 120 duels better than 9%
33% of 12 situations better than 39%
Anubis15
53% right on the average
0.68 better than 20%
75.1 better than 18%
0.96 better than 23%
51% of 65 duels better than 47%
44% of 9 situations better than 62%
Nuke6
17% -
0.59 -
67.4 -
0.83-
32% of 22 duels -
33% of 6 situations -
Cache4
25% -
0.56 -
65.6 -
0.73-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tal1bann_ plays

Across 213 matches tal1bann_ averages K/R 0.65, ADR 72.0 and a rating of 0.90. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.87, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 60% headshots. The strongest map is Mirage with a 56% win rate in 36 matches. In 56 of 213 matches the rating was 1.10 or higher (26%), in 114 it was below 0.90. In 185 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 0.93. tal1bann_ loses the most ELO on Inferno (−57 ELO, win rate 56%). Things go best on Mirage (+54 ELO, win rate 56%). Match no. 2 of the day goes best: 63% win rate, +52 ELO. Improved over the last three months: ELO +176. Got weaker: ADR −6.7, Win rate −8 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.89, Headshots at 60%. Last 30 days: 16 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.