takzii

Finland
On FACEIT since 2014 231 matches tracked 92 matches in 30 days
ELO ▲ 129
2,417
30-day peak: 2,422
Rank EU
#69,279
Finland #1,801 in Finland
Last updated:

How does takzii play?

Rating 0.95 K/R 0.67 ADR 77.8 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 231 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Weakness
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.8
Knife kills 2 in 231 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 20x 4K, 1 ace in 197 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.5 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 9.5+5.3 · Ø 4.2 better than 99%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +383
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.07, Rating −0.05, ADR −6.0, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
32 matches · 41% win rate
On Cache −50 ELO
20 matches · 60% win rate
Between 12:00 and 18:00 −25 ELO, win rate 40%

takzii loses the most ELO on Mirage: −53 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 1.73 · Nuke
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
53% better than 56%
0.67 better than 16%
75.9 better than 22%
0.95 better than 18%
54% of 190 duels better than 62%
33% of 30 situations better than 40%
Ancient35
54% better than 57%
0.71 better than 32%
82.7 better than 55%
0.98 better than 30%
57% of 155 duels better than 80%
41% of 22 situations better than 59%
Inferno35
49% better than 32%
0.72 better than 34%
82.9 better than 52%
1.00 better than 25%
55% of 101 duels better than 56%
45% of 22 situations better than 73%
Mirage32
41% better than 14%
0.63 better than 7%
72.4 better than 11%
0.89 better than 8%
52% of 94 duels better than 54%
30% of 20 situations better than 26%
Nuke32
69% better than 89%
0.67 better than 14%
76.4 better than 21%
0.97 better than 24%
56% of 126 duels better than 68%
33% of 18 situations better than 33%
Cache20
60% -
0.62 -
75.9 -
0.90-
54% of 61 duels -
33% of 9 situations -
Anubis19
47% better than 33%
0.67 better than 14%
78.7 better than 36%
0.91 better than 10%
47% of 66 duels better than 21%
23% of 13 situations better than 18%

Compared with players on the same level who have at least 15 matches on the map.

How takzii plays

Across 231 matches takzii averages K/R 0.67, ADR 77.8 and a rating of 0.95. Biggest strength: Utility damage per round at 9.5, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 43% headshots. The strongest map is Nuke with a 69% win rate in 32 matches. In 68 of 231 matches the rating was 1.10 or higher (29%), in 103 it was below 0.90. In 197 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. takzii loses the most ELO on Mirage (−53 ELO, win rate 41%). Things go best on Inferno (+34 ELO, win rate 49%). Match no. 3 of the day goes best: 62% win rate, −5 ELO. Improved over the last three months: ELO +383. Got weaker: K/R −0.07, Rating −0.05, ADR −6.0, Win rate −4 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 92 matches, win rate 54%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.