taini-

Mayotte
On FACEIT since 2022 500 matches tracked 130 matches in 30 days
ELO ▼ 59
4,213
30-day peak: 4,344
Rank EU ▲ 36 places
#53
Mayotte #1 in Mayotte
30 days · prev. #89 · best #52
Last updated:

How does taini- play?

Rating 1.18 K/R 0.84 ADR 87.4 from 500 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 500 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
Multi-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (437 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 66%
Opening duels won 56%+2 pp · Ø 54% better than 60%

Clutch

Average
Last one alive

21% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 59%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 36%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so slightly above the average (1.12).

Headshot rate 52%−2 pp · Ø 54% better than 37%
AWP share of kills 18%+5 pp · Ø 13% better than 76%
K/D 1.21+0.09 · Ø 1.12 better than 66%
Pistol kills per match 3.3
Knife kills 12 in 500 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (14.2%).

2K rounds 15.5%+1.3 pp · Ø 14.2% better than 71%
3K rounds 5.3%+0.6 pp · Ø 4.7% better than 71%
MVPs per match 2.7+0.2 · Ø 2.5 better than 57%
4Ks and aces 113x 4K, 15 aces in 437 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 13%
Enemies flashed per round 0.27−0.07 · Ø 0.34 better than 25%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.3, Win rate +5 pp, ELO +473
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.78).

Patterns

From the last 500 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −201 ELO
69 matches · 51% win rate
On Tuesdays +47 ELO, win rate 51%

taini- loses the most ELO in match 3 of the day: −201 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Longest win streak: 10 wins in a row · Cache
  3. Highest rating in a match: 2.81 · Mirage
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 500 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage210
55% better than 39%
0.86 better than 75%
89.1 better than 66%
1.21 better than 74%
59% of 1,044 duels better than 73%
40% of 110 situations right on the average
Dust 2152
63% better than 68%
0.85 better than 71%
88.9 better than 65%
1.22 better than 74%
56% of 696 duels better than 55%
32% of 85 situations better than 26%
Anubis45
49% better than 25%
0.78 better than 41%
83.0 better than 36%
1.09 better than 39%
54% of 240 duels right on the average
36% of 22 situations better than 44%
Ancient44
55% better than 33%
0.78 better than 43%
82.8 better than 35%
1.08 better than 37%
51% of 196 duels better than 28%
37% of 38 situations better than 42%
Cache20
55% -
0.86 -
89.5 -
1.22-
56% of 97 duels -
38% of 16 situations -
Nuke17
53% better than 41%
0.75 better than 45%
80.6 better than 44%
1.05 better than 46%
52% of 81 duels right on the average
75% of 4 situations better than 98%
Inferno10
50% -
0.79 -
82.3 -
1.08-
41% of 49 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How taini- plays

Across 500 matches taini- averages K/R 0.84, ADR 87.4 and a rating of 1.18. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 3,500+ ELO players. Averages 18.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 63% win rate in 152 matches. In 282 of 500 matches the rating was 1.10 or higher (56%), in 122 it was below 0.90. In 437 matches with detailed stats: 113 4Ks and 15 aces. Best month by rating: September 2026 at 1.22. taini- loses the most ELO in match 3 of the day (−201 ELO, win rate 51%). Things go best on Dust 2 (+554 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +148 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.3, Win rate +5 pp, ELO +473. Got weaker: Headshots −2 pp. Last 30 days: 130 matches, win rate 52%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.