tailor

USA
56 matches tracked
Last updated:

How does tailor play?

Rating 0.83 (from 35 matches) K/R 0.56 ADR 65.3 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 31%
Rating distribution from 35 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 11% weak 0.75 to 0.89 26% very weak below 0.75 43%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (48%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 40%−8 pp · Ø 48% better than 5%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 93%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 7%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (43%).

Headshot rate 58%+15 pp · Ø 43% better than 98%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.75−0.19 · Ø 0.94 better than 3%
Pistol kills per match 2.4
Knife kills 2 in 56 matches

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.1).

2K rounds 10.8%−1.6 pp · Ø 12.4% better than 13%
3K rounds 2.4%−1.2 pp · Ø 3.6% better than 9%
MVPs per match 1.3−0.8 · Ø 2.1 better than 1%
4Ks and aces 2x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.23).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.8+2.2 · Ø 3.6 better than 87%
Enemies flashed per round 0.54+0.31 · Ø 0.23 better than 96%
Deaths per round 74%+1 pp · Ø 73% better than 48%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.09, ADR +8.6, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug 2026 compared with Dec 2025 to Jun 2026.

Kills per round (K/R)

0.59
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.59. Last 3 months: 0.59 (at the start 0.50). Clearly below the average (0.69).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Nuke
  2. Highest rating in a match: 1.97 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 75%
0.51 better than 1%
60.5 better than 2%
0.78-
45% of 44 duels better than 30%
50% of 6 situations better than 82%
Inferno13
46% -
0.56 -
64.4 -
0.91-
36% of 22 duels -
50% of 4 situations -
Dust 27
29% -
0.54 -
69.4 -
0.78-
41% of 32 duels -
75% of 4 situations -
Cache5
60% -
0.46 -
63.2 -
0.63-
35% of 20 duels -
0% of 1 situations -
Nuke5
20% -
0.62 -
72.6 -
0.94-
62% of 13 duels -
25% of 4 situations -
Anubis4
0% -
0.66 -
65.2 -
0.99-
42% of 12 duels -
-
Ancient3
33% -
0.81 -
80.5 -
1.24-
100% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tailor plays

Across 56 matches tailor averages K/R 0.56 and ADR 65.3; the rating across the 35 rated matches is 0.83. Biggest strength: Headshot rate at 58%, better than 98% of level 4 players. Most room to improve: Damage per round (ADR) at 65.3, better than only 2% of level 4 players. Averages 11.9 kills per match with 58% headshots. The strongest map is Mirage with a 56% win rate in 16 matches. In 7 of 35 matches the rating was 1.10 or higher (20%), in 24 it was below 0.90. In 33 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.83. Things go best in match 1 of the day (+46 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate, +46 ELO. Improved over the last three months: K/R +0.09, ADR +8.6, Win rate +3 pp. Got weaker: Headshots −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.