tailoooos

USA
208 matches tracked 55 matches in 30 days
Last updated:

How does tailoooos play?

Rating 0.97 K/R 0.69 ADR 74.5 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.4
Knife kills 9 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so slightly below the average (12.9%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 23%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 21x 4K, 1 ace in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.26).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 18%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 15%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, ELO +115
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 74.8, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months unchanged at 0.69. Just below the average (0.71).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
75 matches · 37% win rate
On Nuke −52 ELO
22 matches · 68% win rate
On Mondays −62 ELO, win rate 35%

tailoooos loses the most ELO on Dust 2: −57 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.49 · Anubis

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
37% better than 9%
0.65 better than 18%
73.0 better than 19%
0.92 better than 22%
49% of 311 duels better than 44%
37% of 51 situations better than 46%
Mirage51
55% better than 68%
0.69 better than 38%
73.0 better than 21%
0.96 better than 39%
49% of 184 duels better than 46%
33% of 48 situations better than 37%
Anubis43
51% better than 46%
0.74 better than 64%
78.5 better than 48%
1.04 better than 67%
50% of 161 duels right on the average
41% of 27 situations better than 58%
Nuke22
68% better than 90%
0.78 better than 71%
80.0 better than 47%
1.07 better than 68%
59% of 90 duels better than 90%
54% of 13 situations better than 85%
Ancient14
64% -
0.63 -
68.4 -
0.92-
28% of 40 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tailoooos plays

Across 208 matches tailoooos averages K/R 0.69, ADR 74.5 and a rating of 0.97. Most room to improve: Utility damage per round at 2.7, better than only 18% of level 7 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 71 of 208 matches the rating was 1.10 or higher (34%), in 96 it was below 0.90. In 147 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. tailoooos loses the most ELO on Dust 2 (−57 ELO, win rate 37%). Things go best on Mirage (+120 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, −57 ELO. Improved over the last three months: Headshots +3 pp, ELO +115. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 74.8, Win rate at 50%. Last 30 days: 55 matches, win rate 51%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.