taga2281

Russia
On FACEIT since 2023 211 matches tracked 91 matches in 30 days
ELO ▲ 450
2,272
30-day peak: 2,474
Rank EU
#93,686
Russia #26,623 in Russia
Last updated:

How does taga2281 play?

Rating 0.99 K/R 0.68 ADR 75.9 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 211 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Zeus kills10 in 211 matches
Knife kills 18 in 211 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 21x 4K, 1 ace in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +399
= Stayed the same
K/R at 0.68, Rating at 1.00, ADR at 75.3, Headshots at 53%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
55 matches · 47% win rate
In match 1 of the day −32 ELO
32 matches · 47% win rate
Between 18:00 and 24:00 −63 ELO, win rate 47%
On Wednesdays ±0 ELO, win rate 37%

taga2281 loses the most ELO on Mirage: −120 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 17 wins in a row · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.22 · Inferno

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
60% better than 78%
0.68 better than 21%
73.1 better than 13%
1.00 better than 36%
56% of 204 duels better than 75%
44% of 52 situations better than 68%
Mirage55
47% better than 30%
0.64 better than 10%
74.2 better than 17%
0.92 better than 14%
46% of 172 duels better than 21%
28% of 46 situations better than 22%
Ancient35
49% better than 38%
0.67 better than 14%
77.8 better than 31%
0.98 better than 31%
46% of 131 duels better than 21%
44% of 32 situations better than 66%
Nuke28
57% better than 58%
0.72 better than 29%
79.7 better than 36%
1.03 better than 40%
54% of 81 duels better than 57%
43% of 21 situations better than 58%
Anubis16
63% better than 82%
0.78 better than 65%
81.8 better than 52%
1.12 better than 73%
61% of 62 duels better than 89%
50% of 10 situations better than 75%
Inferno10
60% -
0.77 -
79.2 -
1.18-
50% of 34 duels -
22% of 9 situations -
Cache4
0% -
0.60 -
69.2 -
0.87-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How taga2281 plays

Across 211 matches taga2281 averages K/R 0.68, ADR 75.9 and a rating of 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 80 of 211 matches the rating was 1.10 or higher (38%), in 88 it was below 0.90. In 171 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. taga2281 loses the most ELO on Mirage (−120 ELO, win rate 47%). Things go best on Nuke (+113 ELO, win rate 57%). Match no. 4 of the day goes best: 63% win rate, −24 ELO. Improved over the last three months: ELO +399. Unchanged in recent months: K/R at 0.68, Rating at 1.00, ADR at 75.3, Headshots at 53%, Win rate at 54%. Last 30 days: 91 matches, win rate 56%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.