tabbznN

Canada
On FACEIT since 2025 40 matches tracked
Last updated:

How does tabbznN play?

Rating 1.11 K/R 0.79 ADR 86.0 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 40 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 13% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 14% no comparison
Opening duels won 66% no comparison

Clutch

Last one alive
Clutch 1v1 won 17% no comparison
Clutch 1v2 won 14% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 18% no comparison
K/D 1.06+0.04 · Ø 1.02 better than 59%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 8.9% no comparison
3K rounds 5.8% no comparison
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 2x 4K, 2 aces in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34% no comparison
Utility damage per round 4.7 no comparison
Enemies flashed per round 0.25 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether tabbznN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 22 before.

Kills per round (K/R)

0.73
JulAugSepOct

Patterns

Soon this shows where tabbznN loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.20 · Ancient

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
27% better than 1%
0.81 better than 79%
84.8 better than 69%
1.14 better than 80%
48% of 94 duels better than 30%
17% of 6 situations better than 5%
Ancient11
64% -
0.87 -
92.9 -
1.24-
56% of 50 duels -
20% of 10 situations -
Anubis4
50% -
0.57 -
76.9 -
0.73-
63% of 16 duels -
0% of 1 situations -
Dust 24
75% -
0.82 -
90.6 -
1.13-
47% of 19 duels -
-
Inferno3
67% -
0.78 -
79.5 -
1.16-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tabbznN plays

Across 40 matches tabbznN averages K/R 0.79, ADR 86.0 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 86.0, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 18 of 40 matches the rating was 1.10 or higher (45%), in 17 it was below 0.90. In 18 matches with detailed stats: 2 4Ks and 2 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.