tabacci

Norway
On FACEIT since 2024 226 matches tracked 48 matches in 30 days
ELO ▲ 38
2,105
30-day peak: 2,136
Rank EU
#178,626
Norway #1,932 in Norway
Last updated:

How does tabacci play?

Rating 0.97 K/R 0.69 ADR 78.9 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 3.0
Knife kills 8 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 27x 4K, 6 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether tabacci is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 209 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −55 ELO
22 matches · 27% win rate
In match 4 of the day −25 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 −22 ELO, win rate 44%
On Saturdays +8 ELO, win rate 43%

tabacci loses the most ELO on Nuke: −55 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.37 · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
55% better than 62%
0.75 better than 57%
84.3 better than 70%
1.08 better than 67%
59% of 303 duels better than 86%
50% of 40 situations better than 81%
Mirage47
38% better than 9%
0.63 better than 8%
71.8 better than 11%
0.86 better than 5%
47% of 198 duels better than 26%
33% of 24 situations better than 35%
Anubis40
63% better than 85%
0.70 better than 32%
80.3 better than 49%
0.98 better than 34%
48% of 195 duels better than 30%
32% of 28 situations better than 34%
Ancient28
57% better than 66%
0.64 better than 9%
72.9 better than 11%
0.89 better than 11%
50% of 122 duels better than 42%
35% of 20 situations better than 47%
Nuke22
27% better than 1%
0.69 better than 20%
79.3 better than 35%
0.92 better than 11%
47% of 73 duels better than 20%
40% of 15 situations right on the average
Inferno17
59% better than 63%
0.68 better than 17%
80.8 better than 42%
1.00 better than 29%
44% of 64 duels better than 10%
67% of 6 situations better than 97%
Cache10
60% -
0.76 -
84.7 -
1.00-
67% of 24 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tabacci plays

Across 226 matches tabacci averages K/R 0.69, ADR 78.9 and a rating of 0.97. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 37% headshots. The strongest map is Anubis with a 63% win rate in 40 matches. In 72 of 226 matches the rating was 1.10 or higher (32%), in 95 it was below 0.90. In 209 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: August 2026 at 1.03. tabacci loses the most ELO on Nuke (−55 ELO, win rate 27%). Things go best on Anubis (+57 ELO, win rate 63%). Match no. 3 of the day goes best: 67% win rate, +4 ELO. Last 30 days: 48 matches, win rate 52%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.