taNqo

Gambia
115 matches tracked 23 matches in 30 days
Last updated:

How does taNqo play?

Rating 1.03 (from 65 matches) K/R 0.73 ADR 83.0 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 65 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 26% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 3.0
Knife kills 4 in 115 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 12.9%+0.1 pp · Ø 12.8% better than 42%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 72%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 17x 4K, 3 aces in 65 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.27).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 9.8+5.7 · Ø 4.1 better than 99%
Enemies flashed per round 0.73+0.46 · Ø 0.27 better than 99%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ADR +4.9, Headshots +4 pp
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.71).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Cache
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis27
44% better than 28%
0.70 better than 38%
78.1 better than 41%
0.94 better than 27%
49% of 105 duels better than 45%
50% of 8 situations better than 77%
Ancient21
38% better than 15%
0.75 better than 63%
83.1 better than 67%
1.08-
53% of 91 duels better than 65%
20% of 5 situations better than 11%
Inferno19
68% better than 92%
0.73 better than 59%
87.6 better than 84%
1.03 better than 64%
57% of 103 duels better than 81%
33% of 6 situations better than 40%
Dust 218
56% better than 70%
0.76 better than 69%
84.0 better than 73%
1.23-
49% of 45 duels better than 41%
83% of 6 situations better than 99%
Mirage14
57% -
0.69 -
79.8 -
0.91-
50% of 56 duels -
60% of 5 situations -
Cache8
38% -
0.75 -
91.9 -
1.30-
60% of 20 duels -
-
Nuke8
50% -
0.77 -
85.5 -
0.82-
33% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How taNqo plays

Across 115 matches taNqo averages K/R 0.73 and ADR 83.0; the rating across the 65 rated matches is 1.03. Biggest strength: Utility damage per round at 9.8, better than 99% of level 8 players. Averages 16.8 kills per match with 45% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 22 of 65 matches the rating was 1.10 or higher (34%), in 27 it was below 0.90. In 65 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. Things go best in match 1 of the day (+98 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +98 ELO. Improved over the last three months: K/R +0.04, ADR +4.9, Headshots +4 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 23 matches, win rate 52%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.