tRdisGGe2x

Sweden
On FACEIT since 2017 174 matches tracked 10 matches in 30 days
ELO ▲ 8
2,344
30-day peak: 2,371
Rank EU
#88,192
Sweden #2,028 in Sweden
Last updated:

How does tRdisGGe2x play?

Rating 0.94 K/R 0.67 ADR 75.3 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,206 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.5
Knife kills 3 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 21x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.17, ADR −7.8, Win rate −23 pp, ELO −331

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.66 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −222 ELO
43 matches · 37% win rate
From match 5 of the day −86 ELO
59 matches · 42% win rate
On Tuesdays −165 ELO, win rate 31%

tRdisGGe2x loses the most ELO on Anubis: −222 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.95 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis43
37% better than 10%
0.64 better than 8%
69.5 better than 4%
0.91 better than 11%
49% of 192 duels better than 33%
50% of 28 situations better than 79%
Ancient41
49% better than 37%
0.69 better than 22%
78.6 better than 34%
0.98 better than 31%
53% of 178 duels better than 56%
50% of 20 situations better than 80%
Mirage41
54% better than 56%
0.68 better than 22%
76.1 better than 26%
0.92 better than 14%
45% of 180 duels better than 17%
50% of 20 situations better than 81%
Nuke17
53% better than 43%
0.72 better than 35%
80.4 better than 41%
0.96 better than 23%
48% of 91 duels better than 33%
30% of 10 situations better than 28%
Inferno12
75% -
0.82 -
87.9 -
1.15-
63% of 67 duels -
0% of 2 situations -
Dust 211
18% -
0.48 -
59.2 -
0.64-
28% of 29 duels -
17% of 6 situations -
Cache8
50% -
0.67 -
72.6 -
0.95-
48% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tRdisGGe2x plays

Across 174 matches tRdisGGe2x averages K/R 0.67, ADR 75.3 and a rating of 0.94. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 57% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 53 of 174 matches the rating was 1.10 or higher (30%), in 85 it was below 0.90. In 151 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. tRdisGGe2x loses the most ELO on Anubis (−222 ELO, win rate 37%). Things go best on Ancient (+169 ELO, win rate 49%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.10, Rating −0.17, ADR −7.8, Win rate −23 pp, ELO −331. Last 30 days: 10 matches, win rate 40%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.