tRageee

China
On FACEIT since 2024 171 matches tracked 30 matches in 30 days
ELO ▲ 20
2,096
30-day peak: 2,156
Rank EU
#183,917
China #2,541 in China
Last updated:

How does tRageee play?

Rating 1.04 K/R 0.73 ADR 80.3 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.4
Knife kills 2 in 171 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 26x 4K, 1 ace in 83 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 78.9, Headshots at 52%
▼ Got worse
Win rate −15 pp, ELO −52

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
51 matches · 63% win rate
On Mirage −31 ELO
52 matches · 50% win rate
Between 6:00 and 12:00 −30 ELO, win rate 44%
On Fridays +28 ELO, win rate 38%

tRageee loses the most ELO on Dust 2: −33 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% right on the average
0.76 better than 61%
81.6 better than 56%
1.10 better than 74%
44% of 195 duels better than 14%
52% of 33 situations better than 86%
Dust 251
63% better than 86%
0.72 better than 41%
80.4 better than 49%
1.00 better than 39%
52% of 217 duels better than 55%
44% of 27 situations better than 69%
Ancient34
56% better than 63%
0.69 better than 25%
75.5 better than 21%
0.99 better than 35%
48% of 103 duels better than 32%
41% of 22 situations better than 61%
Anubis26
58% better than 72%
0.77 better than 67%
85.8 better than 76%
1.11 better than 77%
50% of 101 duels better than 41%
56% of 18 situations better than 89%
Nuke8
38% -
0.68 -
73.9 -
0.88-
55% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tRageee plays

Across 171 matches tRageee averages K/R 0.73, ADR 80.3 and a rating of 1.04. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 63% win rate in 51 matches. In 62 of 171 matches the rating was 1.10 or higher (36%), in 58 it was below 0.90. In 83 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. tRageee loses the most ELO on Dust 2 (−33 ELO, win rate 63%). Things go best on Ancient (+60 ELO, win rate 56%). Match no. 3 of the day goes best: 67% win rate, −30 ELO. Got weaker: Win rate −15 pp, ELO −52. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 78.9, Headshots at 52%. Last 30 days: 30 matches, win rate 37%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.