tR3SHN

Chile
On FACEIT since 2016 292 matches tracked 87 matches in 30 days
Last updated:

How does tR3SHN play?

Rating 1.07 (from 263 matches) K/R 0.77 ADR 83.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 263 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 88%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.3
Knife kills 4 in 292 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 56%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 39x 4K, 5 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.62+0.31 · Ø 0.31 better than 98%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 83.6
▼ Got worse
Rating −0.05, Headshots −6 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
83 matches · 47% win rate
On Mirage −90 ELO
80 matches · 58% win rate
On Saturdays −6 ELO, win rate 44%

tR3SHN loses the most ELO on Dust 2: −120 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.62 · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
47% better than 26%
0.73 better than 38%
81.4 better than 48%
1.02 better than 35%
54% of 327 duels better than 61%
33% of 49 situations better than 35%
Mirage80
58% better than 70%
0.76 right on the average
81.5 better than 47%
1.06 right on the average
54% of 308 duels better than 61%
27% of 45 situations better than 18%
Ancient44
48% better than 31%
0.83 better than 81%
90.2 better than 84%
1.15 better than 79%
56% of 178 duels better than 72%
39% of 23 situations better than 52%
Anubis30
67% better than 88%
0.82 better than 79%
89.6 better than 85%
1.15 better than 79%
58% of 130 duels better than 79%
54% of 13 situations better than 83%
Nuke22
50% better than 29%
0.70 better than 21%
75.8 better than 18%
0.99 better than 23%
42% of 79 duels better than 6%
42% of 12 situations better than 56%
Cache19
63% better than 71%
0.79 right on the average
84.1 better than 46%
1.09 better than 43%
46% of 104 duels better than 13%
50% of 8 situations better than 76%
Inferno10
20% -
0.70 -
75.1 -
0.88-
41% of 27 duels -
0% of 2 situations -
Overpass3
33% -
0.86 -
86.3 -
1.47-
50% of 2 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tR3SHN plays

Across 292 matches tR3SHN averages K/R 0.77 and ADR 83.3; the rating across the 263 rated matches is 1.07. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 21% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Anubis with a 67% win rate in 30 matches. In 111 of 263 matches the rating was 1.10 or higher (42%), in 77 it was below 0.90. In 219 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: June 2026 at 1.12. tR3SHN loses the most ELO on Dust 2 (−120 ELO, win rate 47%). Things go best in match 3 of the day (+9 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +9 ELO. Got weaker: Rating −0.05, Headshots −6 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.6. Last 30 days: 87 matches, win rate 52%, net ELO −131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.