tR1UMPH-

Tajikistan
On FACEIT since 2016 336 matches tracked 147 matches in 30 days
ELO ▲ 440
3,551
30-day peak: 3,699
Rank EU ▼ 399 places
#855
Tajikistan #2 in Tajikistan
30 days · prev. #456 · best #456
Last updated:

How does tR1UMPH- play?

Rating 1.33 K/R 0.94 ADR 98.8 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 336 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (54%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 61%+7 pp · Ø 54% better than 89%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 48%+7 pp · Ø 41% better than 85%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 69%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.12).

Headshot rate 50%−4 pp · Ø 54% better than 28%
AWP share of kills 23%+10 pp · Ø 13% better than 80%
K/D 1.40+0.28 · Ø 1.12 better than 94%
Pistol kills per match 3.3
Knife kills 2 in 336 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (14.2%).

2K rounds 17.3%+3.1 pp · Ø 14.2% better than 94%
3K rounds 6.4%+1.7 pp · Ø 4.7% better than 91%
MVPs per match 3.2+0.7 · Ø 2.5 better than 92%
4Ks and aces 119x 4K, 19 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 2%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 22%
Enemies flashed per round 0.38+0.04 · Ø 0.34 better than 61%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether tR1UMPH- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 336 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: September 2026 with 1.00.

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −82 ELO
54 matches · 46% win rate
On Inferno −81 ELO
33 matches · 55% win rate
On Sundays −75 ELO, win rate 45%

tR1UMPH- loses the most ELO in match 3 of the day: −82 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.18 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 11 wins in a row · Inferno
  4. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
67% better than 78%
0.97 better than 95%
100.3 better than 94%
1.41 better than 95%
63% of 641 duels better than 85%
47% of 83 situations better than 69%
Mirage113
49% better than 15%
0.90 better than 87%
98.4 better than 93%
1.26 better than 84%
61% of 580 duels better than 84%
56% of 68 situations better than 91%
Anubis41
63% better than 68%
0.91 better than 90%
95.7 better than 91%
1.32 better than 94%
60% of 163 duels better than 78%
32% of 28 situations better than 33%
Inferno33
55% better than 52%
0.98 better than 99%
99.7 better than 98%
1.39 better than 99%
58% of 190 duels better than 82%
32% of 19 situations better than 36%
Cache17
71% -
0.92 -
100.9 -
1.30-
51% of 83 duels -
86% of 7 situations -
Ancient9
56% -
0.84 -
92.1 -
1.15-
49% of 45 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tR1UMPH- plays

Across 336 matches tR1UMPH- averages K/R 0.94, ADR 98.8 and a rating of 1.33. Biggest strength: Damage per round (ADR) at 98.8, better than 96% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 10 · 3,500+ ELO players. Averages 20.2 kills per match with 50% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 237 of 336 matches the rating was 1.10 or higher (71%), in 50 it was below 0.90. In 336 matches with detailed stats: 119 4Ks and 19 aces. Best month by rating: September 2026 at 1.43. tR1UMPH- loses the most ELO in match 3 of the day (−82 ELO, win rate 46%). Things go best on Mirage (+209 ELO, win rate 49%). Match no. 2 of the day goes best: 74% win rate, +106 ELO. Last 30 days: 147 matches, win rate 58%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.