tOtOrIIna63

Germany
On FACEIT since 2015 250 matches tracked 71 matches in 30 days
ELO ▲ 241
2,438
30-day peak: 2,537
Rank EU
#64,895
Germany #1,626 in Germany
Last updated:

How does tOtOrIIna63 play?

Rating 0.93 K/R 0.64 ADR 73.6 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 250 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 27% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.1
Knife kills 19 in 250 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 19x 4K, 1 ace in 184 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.58+0.29 · Ø 0.29 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +276
= Stayed the same
K/R at 0.64, Rating at 0.92, ADR at 73.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
60 matches · 47% win rate
In match 2 of the day −56 ELO
44 matches · 27% win rate
Between 6:00 and 12:00 −44 ELO, win rate 32%
On Thursdays +2 ELO, win rate 43%

tOtOrIIna63 loses the most ELO on Mirage: −96 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Highest rating in a match: 1.87 · Cache
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
54% better than 60%
0.67 better than 17%
77.6 better than 33%
0.98 better than 29%
58% of 404 duels better than 83%
39% of 61 situations better than 53%
Mirage60
47% better than 30%
0.67 better than 18%
73.6 better than 15%
0.96 better than 24%
45% of 251 duels better than 17%
43% of 44 situations better than 65%
Ancient36
50% better than 42%
0.66 better than 11%
72.8 better than 10%
0.93 better than 16%
46% of 149 duels better than 21%
45% of 38 situations better than 69%
Inferno27
37% better than 5%
0.60 better than 2%
72.4 better than 12%
0.85 better than 2%
44% of 133 duels better than 10%
45% of 20 situations better than 69%
Nuke17
47% better than 26%
0.61 better than 2%
68.5 better than 3%
0.89 better than 5%
49% of 57 duels better than 30%
50% of 12 situations better than 76%
Anubis15
27% better than 1%
0.58 better than 1%
68.6 better than 2%
0.82 better than 1%
47% of 66 duels better than 27%
67% of 9 situations better than 95%
Cache15
53% -
0.59 -
67.2 -
0.87-
46% of 80 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tOtOrIIna63 plays

Across 250 matches tOtOrIIna63 averages K/R 0.64, ADR 73.6 and a rating of 0.93. Biggest strength: Utility damage per round at 7.8, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 41% headshots. The strongest map is Dust 2 with a 54% win rate in 78 matches. In 61 of 250 matches the rating was 1.10 or higher (24%), in 127 it was below 0.90. In 184 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. tOtOrIIna63 loses the most ELO on Mirage (−96 ELO, win rate 47%). Things go best on Dust 2 (+21 ELO, win rate 54%). Match no. 1 of the day goes best: 56% win rate. Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +276. Unchanged in recent months: K/R at 0.64, Rating at 0.92, ADR at 73.4. Last 30 days: 71 matches, win rate 55%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.