tOPZ

Denmark
148 matches tracked
ELO ▼ 30
2,919
30-day peak: 2,949
Rank EU ▼ 701 places
#10,626 #352 in DK
30 days · before #9,925 · best #9,925
Last updated:

How does tOPZ play?

Rating 1.04 (from 35 matches) K/R 0.76 ADR 79.6 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 35 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 31% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 55%+4 pp better than 78%

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−12 pp better than 5%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 8%−3 pp better than 46%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.4
Knife kills 7 in 148 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.30.0 level
4Ks and aces 11x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 81.4, Headshots at 58%
▼ Got worse
Win rate −4 pp, ELO −367

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.75).

Patterns

From the last 148 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −140 ELO
42 matches · 45% wins
On Dust 2 −97 ELO
25 matches · 56% wins
On Saturdays −323 ELO, win rate 41%

tOPZ loses the most ELO on Anubis: −140 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Most kills in a match: 53 · Anubis
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis42
45% better than 23%
0.75 better than 55%
78.5 better than 37%
1.12-
56% of 172 duels better than 75%
44% of 36 situations better than 66%
Mirage32
47% better than 31%
0.77 better than 62%
78.7 better than 39%
1.05-
55% of 165 duels better than 69%
23% of 22 situations better than 11%
Dust 225
56% better than 64%
0.73 better than 46%
76.7 better than 27%
1.12-
49% of 121 duels better than 37%
35% of 17 situations better than 41%
Nuke24
67% better than 85%
0.81 better than 69%
86.9 better than 69%
0.87-
60% of 113 duels better than 82%
27% of 15 situations better than 26%
Cache16
38% -
0.74 -
78.0 -
0.65-
56% of 64 duels -
40% of 20 situations -
Inferno9
56% -
0.74 -
80.9 -
-
44% of 27 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tOPZ plays

Across 148 matches tOPZ averages K/R 0.76 and ADR 79.6; the rating across the 35 rated matches is 1.04. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 27%. That is better than only 5% of players on level 10. On average 16.8 kills per match, 59% of them headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 14 of 35 matches the rating was 1.10 or higher (40%), in 10 it was below 0.90. In 64 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: September 2026 at 1.04. tOPZ loses the most ELO on Anubis (−140 ELO, win rate 45%). Things go best on Nuke (+25 ELO, win rate 67%). Got weaker: Win rate −4 pp, ELO −367. Unchanged in recent months: K/R at 0.77, ADR at 81.4, Headshots at 58%. Last 30 days: 8 matches, win rate 38%, ELO balance −120.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.