tO0res-

Yemen
226 matches tracked 21 matches in 30 days
Last updated:

How does tO0res- play?

Rating 1.01 (from 203 matches) K/R 0.72 ADR 77.1 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 203 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 0.99+0.01 · Ø 0.98 better than 43%
Pistol kills per match 3.1
Knife kills 13 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 13.4%+0.5 pp · Ø 12.9% better than 54%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 38x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 2%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 17%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +3 pp
= Stayed the same
ADR at 77.3, Win rate at 49%, ELO at 1,873
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
72 matches · 57% win rate
On Anubis −36 ELO
30 matches · 37% win rate
Between 6:00 and 12:00 −31 ELO, win rate 44%
On Sundays +48 ELO, win rate 44%

tO0res- loses the most ELO on Dust 2: −93 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.81 · Ancient
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
57% better than 71%
0.72 better than 46%
77.9 better than 38%
1.02 right on the average
49% of 326 duels better than 42%
54% of 26 situations better than 87%
Mirage50
56% better than 70%
0.72 better than 45%
76.8 better than 35%
1.00 better than 46%
47% of 225 duels better than 31%
50% of 20 situations better than 82%
Ancient34
47% better than 33%
0.76 better than 64%
80.5 right on the average
1.06 better than 67%
52% of 184 duels better than 54%
21% of 14 situations better than 13%
Anubis30
37% better than 9%
0.65 better than 11%
69.2 better than 5%
0.91 better than 14%
48% of 120 duels better than 33%
38% of 8 situations right on the average
Nuke26
46% better than 20%
0.75 better than 45%
80.3 better than 43%
1.00 better than 31%
49% of 123 duels better than 32%
35% of 23 situations better than 41%
Inferno8
25% -
0.79 -
78.5 -
1.11-
43% of 47 duels -
0% of 3 situations -
Cache4
25% -
0.63 -
74.9 -
0.84-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tO0res- plays

Across 226 matches tO0res- averages K/R 0.72 and ADR 77.1; the rating across the 203 rated matches is 1.01. Most room to improve: Utility damage per round at 1.5, better than only 2% of level 9 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 72 matches. In 73 of 203 matches the rating was 1.10 or higher (36%), in 81 it was below 0.90. In 183 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. tO0res- loses the most ELO on Dust 2 (−93 ELO, win rate 57%). Things go best on Nuke (+67 ELO, win rate 46%). Match no. 4 of the day goes best: 59% win rate, +31 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +3 pp. Unchanged in recent months: ADR at 77.3, Win rate at 49%, ELO at 1,873. Last 30 days: 21 matches, win rate 62%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.