tN1R

KR
FACEIT verified 58 matches tracked
Last updated:

How does tN1R play?

Rating 1.29 (from 8 matches) K/R 0.90 ADR 94.6 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating from 8 of 58 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryDamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 17% no comparison
Opening duels won 46% no comparison

Clutch

Last one alive
Clutch kills per match 0.0 no comparison

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 0% no comparison
K/D 1.24+0.18 · Ø 1.06 better than 88%
Pistol kills per match 3.2
Knife kills 1 in 58 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 13.9% no comparison
3K rounds 0.0% no comparison
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 48% no comparison
Utility damage per round 10.3 no comparison
Enemies flashed per round 0.31 no comparison
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether tN1R is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 48 before.

Kills per round (K/R)

1.01
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 1.01.

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.71 · Dust 2
  3. Most kills in a match: 52 · Anubis

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 11%
0.88 better than 91%
91.8 better than 88%
1.56-
71% of 7 duels better than 99%
0% of 1 situations better than 1%
Ancient14
50% -
0.96 -
101.9 -
1.15-
50% of 26 duels -
0% of 4 situations -
Dust 212
50% -
0.84 -
90.2 -
1.71-
88% of 8 duels -
0% of 1 situations -
Anubis5
80% -
0.96 -
103.3 -
-
-
-
Nuke4
75% -
0.98 -
96.6 -
1.22-
0% of 1 duels -
-
Overpass3
0% -
0.46 -
57.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tN1R plays

Across 58 matches tN1R averages K/R 0.90 and ADR 94.6; the rating across the 8 rated matches is 1.29. Biggest strength: Damage per round (ADR) at 94.6, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 21.2 kills per match with 61% headshots. The strongest map is Ancient with a 50% win rate in 14 matches. Best month by rating: July 2026 at 1.41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.