tEmu4_-
Name history of tEmu4_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.05 K/D and so just above the average (1.03).
Impact
AverageExactly 3 kills in 3.1% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 63% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.63). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.03 (at the start 0.96). Right on the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 73.1. Last 3 months: 72.6 (at the start 68.7). Clearly below the average (80.5).
Share of headshot kills
Best month: September 2026 with 44%. Last 3 months: 43% (at the start 37%). Clearly below the average (47%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 56% (at the start 52%). Clearly above the average (53%).
Best month: August 2026 with 1,519. Last 3 months: 1,311 (at the start 1,202).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Mirage
- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 27 · Ancient
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How tEmu4_- plays
Across 73 matches tEmu4_- averages K/R 0.67, ADR 71.2 and a rating of 1.01. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 71.2, better than only 7% of level 7 players. Averages 15.1 kills per match with 41% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 29 of 73 matches the rating was 1.10 or higher (40%), in 26 it was below 0.90. In 34 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. Improved over the last three months: K/R +0.06, Rating +0.07, Headshots +6 pp, Win rate +4 pp, ELO +109. Unchanged in recent months: ADR at 72.6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.