tEARR__

Russia
On FACEIT since 2018 102 matches tracked 102 matches in 30 days
ELO ▲ 280
3,354
30-day peak: 3,354
Rank EU ▲ 3,198 places
#1,825
Russia #521 in Russia
30 days · prev. #5,023 · best #1,681
Last updated:
Next update possible in 1h 51m

How does tEARR__ play?

Rating 0.85 K/R 0.62 ADR 75.2 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 39%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 63%+21 pp · Ø 42% better than 99%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 0.79−0.26 · Ø 1.05 better than 1%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.5%).

2K rounds 11.2%−2.3 pp · Ø 13.5% better than 4%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 15x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
21 matches · 48% win rate
From match 5 of the day +60 ELO
49 matches · 49% win rate
Between 12:00 and 18:00 −59 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 50%

tEARR__ loses the most ELO on Anubis: −75 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 1.89 · Anubis

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 55%
0.62 better than 3%
75.3 better than 17%
0.84 better than 2%
47% of 192 duels better than 19%
69% of 13 situations better than 99%
Dust 226
73% better than 96%
0.65 better than 8%
75.8 better than 19%
0.90 better than 5%
43% of 142 duels better than 9%
67% of 6 situations better than 97%
Anubis21
48% better than 27%
0.62 better than 4%
74.9 better than 17%
0.86 better than 2%
45% of 93 duels better than 13%
50% of 2 situations better than 76%
Nuke9
44% -
0.62 -
74.9 -
0.85-
46% of 52 duels -
50% of 2 situations -
Ancient7
29% -
0.53 -
68.7 -
0.67-
43% of 28 duels -
50% of 4 situations -
Cache3
67% -
0.70 -
88.4 -
0.86-
63% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tEARR__ plays

Across 102 matches tEARR__ averages K/R 0.62, ADR 75.2 and a rating of 0.85. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 13.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 73% win rate in 26 matches. In 23 of 102 matches the rating was 1.10 or higher (23%), in 60 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 2 aces. tEARR__ loses the most ELO on Anubis (−75 ELO, win rate 48%). Things go best on Mirage (+29 ELO, win rate 56%). Last 30 days: 102 matches, win rate 56%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.