tEARR__
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so well below the average (52%).
Clutch
Average0.7 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.79 K/D and so well below the average (1.05).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.5%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (71%). Lower is better.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tEARR__ loses the most ELO on Anubis: −75 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 31 · Mirage
- Highest rating in a match: 1.89 · Anubis
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How tEARR__ plays
Across 102 matches tEARR__ averages K/R 0.62, ADR 75.2 and a rating of 0.85. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 13.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 73% win rate in 26 matches. In 23 of 102 matches the rating was 1.10 or higher (23%), in 60 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 2 aces. tEARR__ loses the most ELO on Anubis (−75 ELO, win rate 48%). Things go best on Mirage (+29 ELO, win rate 56%). Last 30 days: 102 matches, win rate 56%, net ELO −35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.