t4urtus

USA
130 matches tracked
ELO ▲ 107
2,472
30-day peak: 2,472
Rank NA ▼ 19 places
#1,707
US #910 in US
30 days · prev. #1,688 · best #1,677
Last updated:

How does t4urtus play?

Rating 1.04 (from 57 matches) K/R 0.71 ADR 77.2 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 57 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.03+0.03 · Ø 1.00 better than 48%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.1%).

2K rounds 9.9%−3.2 pp · Ø 13.1% better than 1%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 67%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 9x 4K, 2 aces in 44 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 83%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 75.9
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −14 ELO
24 matches · 33% win rate
On Anubis −4 ELO
22 matches · 55% win rate
On Fridays ±0 ELO, win rate 25%

t4urtus loses the most ELO on Mirage: −14 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
64% better than 89%
0.72 better than 38%
77.3 better than 30%
1.05 better than 53%
44% of 87 duels better than 15%
41% of 22 situations better than 62%
Inferno25
60% better than 69%
0.76 right on the average
80.8 better than 38%
1.26-
61% of 67 duels better than 86%
26% of 19 situations better than 21%
Mirage24
33% better than 3%
0.66 better than 15%
75.5 better than 23%
0.95-
43% of 56 duels better than 11%
29% of 7 situations better than 24%
Anubis22
55% better than 58%
0.70 better than 30%
76.4 better than 26%
0.98-
57% of 89 duels better than 77%
45% of 11 situations better than 68%
Overpass6
67% -
0.73 -
80.2 -
-
60% of 5 duels -
-
Cache5
60% -
0.60 -
67.5 -
0.43-
52% of 21 duels -
0% of 2 situations -
Nuke4
0% -
0.55 -
70.1 -
0.88-
31% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t4urtus plays

Across 116 matches t4urtus averages K/R 0.71 and ADR 77.2; the rating across the 57 rated matches is 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 55% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 24 of 57 matches the rating was 1.10 or higher (42%), in 19 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.28. t4urtus loses the most ELO on Mirage (−14 ELO, win rate 33%). Things go best on Dust 2 (+82 ELO, win rate 64%). Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.70, ADR at 75.9. Last 30 days: 9 matches, win rate 56%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.