t3nshi

Russia
On FACEIT since 2020 258 matches tracked 73 matches in 30 days
ELO ▲ 278
3,267
30-day peak: 3,326
Rank EU ▼ 379 places
#2,807
Russia #769 in Russia
30 days · prev. #2,428 · best #1,878
Last updated:

How does t3nshi play?

Rating 1.15 K/R 0.84 ADR 88.2 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 258 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.5%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 95%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 62x 4K, 3 aces in 188 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +8.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −7 pp, ELO −209

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.87 (at the start 0.77). Well above the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
40 matches · 50% win rate
On Mirage −28 ELO
100 matches · 50% win rate
On Thursdays −61 ELO, win rate 44%

t3nshi loses the most ELO on Anubis: −31 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.92 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
50% better than 29%
0.82 better than 75%
86.7 better than 71%
1.14 better than 73%
53% of 452 duels right on the average
42% of 31 situations better than 60%
Dust 285
59% better than 66%
0.85 better than 85%
89.5 better than 81%
1.16 better than 75%
58% of 404 duels better than 78%
22% of 27 situations better than 11%
Anubis40
50% better than 32%
0.87 better than 91%
88.8 better than 83%
1.19 better than 85%
61% of 186 duels better than 89%
29% of 14 situations better than 26%
Nuke27
52% better than 29%
0.87 better than 86%
90.0 better than 81%
1.20 better than 82%
55% of 117 duels better than 59%
55% of 11 situations better than 81%
Inferno5
40% -
0.69 -
85.8 -
0.93-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t3nshi plays

Across 258 matches t3nshi averages K/R 0.84, ADR 88.2 and a rating of 1.15. Biggest strength: 3K rounds at 5.4%, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 85 matches. In 134 of 258 matches the rating was 1.10 or higher (52%), in 76 it was below 0.90. In 188 matches with detailed stats: 62 4Ks and 3 aces. Best month by rating: September 2026 at 1.27. t3nshi loses the most ELO on Anubis (−31 ELO, win rate 50%). Things go best on Dust 2 (+359 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, +178 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +8.6. Got weaker: Headshots −3 pp, Win rate −7 pp, ELO −209. Last 30 days: 73 matches, win rate 55%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.