t3ns1on

Mongolia
On FACEIT since 2018 471 matches tracked 108 matches in 30 days
ELO ▲ 50
3,815
30-day peak: 3,967
Rank EU ▼ 131 places
#297
Mongolia #3 in Mongolia
30 days · prev. #166 · best #129
Last updated:

How does t3ns1on play?

Rating 1.25 (from 335 matches) K/R 0.84 ADR 83.6 from 471 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 335 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
AWPerClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

3,500+ ELO

Compared with 1,174 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 64%+10 pp · Ø 54% better than 96%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 67%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 80%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (53%).

Headshot rate 40%−13 pp · Ø 53% better than 6%
AWP share of kills 45%+31 pp · Ø 14% better than 97%
K/D 1.38+0.26 · Ø 1.12 better than 93%
Pistol kills per match 2.7 from the last 335
Knife kills 3 in 335 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so clearly above the average (14.4%).

2K rounds 16.3%+1.9 pp · Ø 14.4% better than 84%
3K rounds 5.1%+0.4 pp · Ø 4.7% better than 63%
MVPs per match 2.7+0.1 · Ø 2.6 better than 57%
4Ks and aces 56x 4K, 2 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.35).

Utility hit rate 33%0 pp · Ø 33% right on the average
Utility damage per round 3.7−0.3 · Ø 4.0 better than 42%
Enemies flashed per round 0.63+0.28 · Ø 0.35 better than 98%
Deaths per round 61%−10 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.09, Win rate +6 pp
= Stayed the same
ADR at 84.6, Headshots at 40%
▼ Got worse
ELO −194

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.85 (at the start 0.81). Clearly above the average (0.79).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −198 ELO
85 matches · 54% win rate
On Anubis −99 ELO
52 matches · 50% win rate
Between 12:00 and 18:00 −340 ELO, win rate 53%
On Wednesdays −190 ELO, win rate 50%

t3ns1on loses the most ELO on Mirage: −198 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Ancient
  2. Longest win streak: 10 wins in a row · Nuke
  3. Most kills in a match: 52 · Dust 2

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient99
64% better than 69%
0.86 better than 78%
83.9 better than 40%
1.29 better than 90%
62% of 353 duels better than 89%
51% of 84 situations better than 81%
Mirage85
54% better than 34%
0.83 better than 62%
82.2 better than 26%
1.21 better than 75%
62% of 371 duels better than 88%
37% of 60 situations better than 41%
Dust 259
73% better than 92%
0.85 better than 71%
87.2 better than 57%
1.25 better than 79%
65% of 311 duels better than 91%
36% of 42 situations better than 39%
Anubis52
50% better than 25%
0.83 better than 65%
81.4 better than 28%
1.21 better than 75%
62% of 204 duels better than 85%
37% of 38 situations better than 46%
Nuke36
69% better than 89%
0.85 better than 87%
84.7 better than 62%
1.28 better than 93%
72% of 143 duels better than 99%
29% of 17 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How t3ns1on plays

Across 471 matches t3ns1on averages K/R 0.84 and ADR 83.6; the rating across the 335 rated matches is 1.25. Biggest strength: Deaths per round at just 61% (lower is better), better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 40% headshots. The strongest map is Dust 2 with a 73% win rate in 59 matches. In 216 of 335 matches the rating was 1.10 or higher (64%), in 50 it was below 0.90. In 274 matches with detailed stats: 56 4Ks and 2 aces. Best month by rating: August 2026 at 1.26. t3ns1on loses the most ELO on Mirage (−198 ELO, win rate 54%). Things go best on Dust 2 (+322 ELO, win rate 73%). Improved over the last three months: K/R +0.04, Rating +0.09, Win rate +6 pp. Got weaker: ELO −194. Unchanged in recent months: ADR at 84.6, Headshots at 40%. Last 30 days: 108 matches, win rate 60%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.