t3mp3Rr

USA
57 matches tracked
Last updated:

How does t3mp3Rr play?

Rating 0.93 K/R 0.69 ADR 76.6 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 57 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 32% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 45%−6 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.91−0.12 · Ø 1.03 better than 20%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 58%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 4x 4K, 2 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 76%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 75.4, Win rate at 41%
▼ Got worse
Headshots −11 pp

Aug 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +28 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Dust 2
  2. Highest rating in a match: 1.95 · Cache
  3. Longest win streak: 3 wins in a row · Nuke

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
38% better than 12%
0.73 better than 54%
78.9 better than 49%
0.97 better than 39%
57% of 56 duels better than 86%
33% of 15 situations better than 36%
Dust 29
56% -
0.70 -
78.1 -
0.90-
47% of 49 duels -
40% of 5 situations -
Ancient7
57% -
0.67 -
78.9 -
1.01-
46% of 26 duels -
50% of 2 situations -
Cache7
43% -
0.67 -
73.5 -
0.92-
32% of 25 duels -
75% of 4 situations -
Nuke7
29% -
0.76 -
76.1 -
1.03-
46% of 26 duels -
0% of 1 situations -
Inferno6
0% -
0.58 -
66.1 -
0.74-
25% of 20 duels -
20% of 5 situations -
Anubis5
60% -
0.67 -
81.7 -
0.90-
59% of 29 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t3mp3Rr plays

Across 57 matches t3mp3Rr averages K/R 0.69, ADR 76.6 and a rating of 0.93. Biggest strength: Utility hit rate at 41%, better than 86% of level 7 players. Most room to improve: 3K rounds at 2.8%, better than only 10% of level 7 players. Averages 14.7 kills per match with 47% headshots. In 15 of 57 matches the rating was 1.10 or higher (26%), in 32 it was below 0.90. In 36 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. Things go best in match 1 of the day (+28 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate, +28 ELO. Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 75.4, Win rate at 41%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.