t3arl3ss

Ukraine
188 matches tracked 57 matches in 30 days
Last updated:

How does t3arl3ss play?

Rating 0.97 (from 168 matches) K/R 0.70 ADR 75.3 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so right on the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.6
Knife kills 14 in 188 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 17x 4K, 1 ace in 168 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 9%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 15%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +14 pp
= Stayed the same
K/R at 0.70, ADR at 75.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.71).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −128 ELO
52 matches · 46% win rate
In match 1 of the day −69 ELO
48 matches · 42% win rate
Between 12:00 and 18:00 −48 ELO, win rate 40%
On Tuesdays −1 ELO, win rate 46%

t3arl3ss loses the most ELO on Mirage: −128 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Dust 2
  2. Most kills in a match: 55 · Ancient
  3. Highest rating in a match: 2.36 · Ancient

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 34%
0.65 better than 16%
73.0 better than 18%
0.90 better than 15%
39% of 214 duels better than 5%
28% of 36 situations better than 21%
Dust 240
45% better than 33%
0.65 better than 16%
70.5 better than 9%
0.91 better than 17%
50% of 145 duels right on the average
33% of 21 situations better than 39%
Anubis32
72% better than 97%
0.74 better than 61%
78.6 better than 44%
1.01 better than 53%
52% of 132 duels better than 60%
29% of 17 situations better than 28%
Ancient31
55% better than 66%
0.78 better than 76%
81.6 better than 57%
1.07 better than 76%
53% of 184 duels better than 65%
43% of 21 situations better than 63%
Nuke13
69% -
0.74 -
73.2 -
1.08-
68% of 41 duels -
33% of 3 situations -
Cache10
40% -
0.72 -
81.0 -
0.98-
53% of 34 duels -
33% of 3 situations -
Inferno9
33% -
0.71 -
71.5 -
1.02-
54% of 24 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t3arl3ss plays

Across 188 matches t3arl3ss averages K/R 0.70 and ADR 75.3; the rating across the 168 rated matches is 0.97. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 8 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Anubis with a 72% win rate in 32 matches. In 43 of 168 matches the rating was 1.10 or higher (26%), in 79 it was below 0.90. In 168 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. t3arl3ss loses the most ELO on Mirage (−128 ELO, win rate 46%). Things go best from match 5 of the day (−1 ELO, win rate 73%). From match no. 5 of the day on, things go best: 73% win rate, −1 ELO. Improved over the last three months: Headshots +3 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.70, ADR at 75.7. Last 30 days: 57 matches, win rate 56%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.