t3Xtr4

AF
140 matches tracked 11 matches in 30 days
Last updated:

How does t3Xtr4 play?

Rating 1.09 K/R 0.80 ADR 83.9 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.09+0.06 · Ø 1.03 better than 64%
Pistol kills per match 3.1
Knife kills 1 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.2%).

2K rounds 16.2%+3.0 pp · Ø 13.2% better than 94%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 12x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.31).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 11%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +7.3, Win rate +11 pp, ELO +110
= Stayed the same
Headshots at 61%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.86 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
33 matches · 33% win rate
On Anubis −25 ELO
28 matches · 61% win rate
Between 12:00 and 18:00 −26 ELO, win rate 38%
On Sundays −68 ELO, win rate 39%

t3Xtr4 loses the most ELO from match 5 of the day: −73 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.09 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
56% better than 63%
0.81 better than 79%
85.3 better than 69%
1.11 better than 69%
51% of 169 duels better than 45%
53% of 17 situations better than 86%
Anubis28
61% better than 78%
0.81 better than 77%
86.2 better than 74%
1.12 better than 72%
58% of 88 duels better than 81%
29% of 14 situations better than 27%
Inferno27
41% better than 7%
0.82 better than 68%
84.6 better than 53%
1.09 better than 47%
54% of 107 duels better than 45%
40% of 5 situations better than 57%
Ancient18
22% better than 1%
0.81 better than 77%
84.8 better than 65%
1.13 better than 76%
60% of 73 duels better than 89%
75% of 8 situations better than 98%
Mirage18
39% better than 9%
0.79 better than 68%
80.6 better than 47%
1.09 better than 66%
59% of 83 duels better than 88%
27% of 11 situations better than 19%
Cache6
50% -
0.65 -
70.3 -
0.92-
52% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t3Xtr4 plays

Across 140 matches t3Xtr4 averages K/R 0.80, ADR 83.9 and a rating of 1.09. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 61% headshots. The strongest map is Anubis with a 61% win rate in 28 matches. In 66 of 140 matches the rating was 1.10 or higher (47%), in 36 it was below 0.90. In 40 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. t3Xtr4 loses the most ELO from match 5 of the day (−73 ELO, win rate 33%). Things go best on Dust 2 (+9 ELO, win rate 56%). Match no. 1 of the day goes best: 53% win rate, −25 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +7.3, Win rate +11 pp, ELO +110. Unchanged in recent months: Headshots at 61%. Last 30 days: 11 matches, win rate 45%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.