t3QuW

Italy
On FACEIT since 2025 188 matches tracked 59 matches in 30 days
Last updated:

How does t3QuW play?

Rating 0.92 K/R 0.67 ADR 73.0 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 0.92−0.05 · Ø 0.97 better than 20%
Pistol kills per match 3.0
Knife kills 1 in 188 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 31%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 17x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 11%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 17%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.07, ELO +63
= Stayed the same
K/R at 0.68, ADR at 73.0, Win rate at 47%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.71).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −38 ELO
42 matches · 50% win rate
In match 2 of the day −21 ELO
47 matches · 38% win rate
Between 12:00 and 18:00 +35 ELO, win rate 41%
On Thursdays +31 ELO, win rate 30%

t3QuW loses the most ELO on Anubis: −38 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.92 · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 51%
0.66 better than 19%
70.1 better than 9%
0.91 better than 18%
49% of 251 duels better than 42%
32% of 38 situations better than 33%
Anubis42
50% right on the average
0.71 better than 43%
76.9 better than 37%
0.96 better than 35%
52% of 233 duels better than 60%
50% of 22 situations better than 77%
Dust 222
50% right on the average
0.74 better than 58%
81.2 better than 59%
1.01 right on the average
52% of 130 duels better than 61%
28% of 18 situations better than 25%
Ancient20
45% better than 36%
0.68 better than 26%
71.2 better than 11%
0.93 better than 25%
55% of 84 duels better than 75%
50% of 10 situations better than 79%
Cache19
53% -
0.65 -
72.6 -
0.92-
48% of 88 duels -
57% of 7 situations -
Nuke15
33% better than 4%
0.63 better than 6%
70.4 better than 8%
0.82 better than 2%
49% of 78 duels better than 34%
38% of 8 situations better than 44%
Inferno11
27% -
0.60 -
66.7 -
0.83-
45% of 64 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t3QuW plays

Across 188 matches t3QuW averages K/R 0.67, ADR 73.0 and a rating of 0.92. Biggest strength: Rounds with first kill at 12%, better than 79% of level 8 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 8 players. Averages 14.8 kills per match with 49% headshots. The strongest map is Cache with a 53% win rate in 19 matches. In 52 of 188 matches the rating was 1.10 or higher (28%), in 97 it was below 0.90. In 151 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. t3QuW loses the most ELO on Anubis (−38 ELO, win rate 50%). Things go best on Mirage (+106 ELO, win rate 51%). Match no. 4 of the day goes best: 55% win rate, +7 ELO. Improved over the last three months: Rating +0.07, ELO +63. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.0, Win rate at 47%. Last 30 days: 59 matches, win rate 54%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.