t1z1337

Singapore
On FACEIT since 2025 443 matches tracked 144 matches in 30 days
ELO ▼ 1
2,932
30-day peak: 3,145
Rank SEA ▼ 42 places
#210
Singapore #5 in Singapore
30 days · prev. #168 · best #74
Last updated:
Next update possible in 1h 44m

How does t1z1337 play?

Rating 1.04 (from 337 matches) K/R 0.75 ADR 81.6 from 443 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 337 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.7 from the last 338
Zeus kills2 in 338 matches
Knife kills 1 in 338 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 4 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +8 pp, ELO +197
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 82.2, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −165 ELO
57 matches · 46% win rate
In match 3 of the day −106 ELO
44 matches · 39% win rate
Between 6:00 and 12:00 +1 ELO, win rate 47%
On Tuesdays −55 ELO, win rate 43%

t1z1337 loses the most ELO in match 1 of the day: −165 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
54% better than 53%
0.80 better than 70%
87.0 better than 74%
1.10 better than 65%
54% of 859 duels better than 61%
36% of 115 situations better than 42%
Dust 269
52% better than 43%
0.73 better than 38%
78.8 better than 34%
1.01 better than 32%
51% of 289 duels better than 43%
40% of 43 situations better than 54%
Ancient53
53% right on the average
0.72 better than 33%
81.5 better than 46%
0.99 better than 29%
48% of 215 duels better than 26%
39% of 41 situations better than 52%
Anubis31
48% better than 30%
0.72 better than 33%
77.3 better than 25%
1.02 better than 37%
46% of 140 duels better than 17%
59% of 17 situations better than 90%
Cache10
10% -
0.66 -
77.5 -
0.83-
57% of 47 duels -
0% of 2 situations -
Inferno10
80% -
0.72 -
74.2 -
1.05-
52% of 23 duels -
20% of 5 situations -
Nuke9
33% -
0.65 -
67.3 -
0.85-
38% of 32 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t1z1337 plays

Across 443 matches t1z1337 averages K/R 0.75 and ADR 81.6; the rating across the 337 rated matches is 1.04. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 138 of 337 matches the rating was 1.10 or higher (41%), in 116 it was below 0.90. In 240 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. t1z1337 loses the most ELO in match 1 of the day (−165 ELO, win rate 46%). Things go best on Mirage (+265 ELO, win rate 54%). Match no. 2 of the day goes best: 67% win rate, +159 ELO. Improved over the last three months: Headshots +8 pp, ELO +197. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 82.2, Win rate at 52%. Last 30 days: 144 matches, win rate 49%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.