t1red222

Kazakhstan
On FACEIT since 2015 339 matches tracked 31 matches in 30 days
Last updated:

How does t1red222 play?

Rating 1.00 K/R 0.73 ADR 77.9 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 339 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.7
Knife kills 4 in 339 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 41x 4K, 0 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Headshots +4 pp
= Stayed the same
K/R at 0.73, ADR at 78.9, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −178 ELO
79 matches · 48% win rate
On Ancient −120 ELO
71 matches · 45% win rate
Between 6:00 and 12:00 −58 ELO, win rate 38%
On Fridays −117 ELO, win rate 38%

t1red222 loses the most ELO on Anubis: −178 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
46% better than 28%
0.73 better than 44%
77.7 better than 30%
1.01 better than 39%
50% of 343 duels better than 40%
35% of 55 situations better than 45%
Anubis79
48% better than 37%
0.74 better than 46%
79.5 better than 40%
1.03 better than 46%
49% of 373 duels better than 32%
30% of 56 situations better than 33%
Ancient71
45% better than 27%
0.70 better than 27%
76.1 better than 21%
0.97 better than 27%
54% of 278 duels better than 64%
43% of 42 situations better than 64%
Nuke35
60% better than 66%
0.71 better than 29%
76.2 better than 21%
0.97 better than 24%
47% of 165 duels better than 20%
50% of 22 situations better than 72%
Mirage29
45% better than 24%
0.70 better than 30%
75.9 better than 24%
0.95 better than 21%
52% of 102 duels better than 54%
38% of 16 situations right on the average
Inferno21
52% better than 40%
0.76 right on the average
83.7 better than 55%
1.07 better than 49%
52% of 81 duels better than 40%
15% of 13 situations better than 7%
Cache11
45% -
0.77 -
81.0 -
1.04-
48% of 27 duels -
0% of 5 situations -
Overpass4
25% -
0.81 -
76.8 -
1.14-
33% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t1red222 plays

Across 339 matches t1red222 averages K/R 0.73, ADR 77.9 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Nuke with a 60% win rate in 35 matches. In 121 of 339 matches the rating was 1.10 or higher (36%), in 125 it was below 0.90. In 260 matches with detailed stats: 41 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. t1red222 loses the most ELO on Anubis (−178 ELO, win rate 48%). Things go best on Nuke (+183 ELO, win rate 60%). Match no. 4 of the day goes best: 67% win rate, +86 ELO. Improved over the last three months: Rating +0.07, Headshots +4 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.9, Win rate at 48%. Last 30 days: 31 matches, win rate 45%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.